Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Showing Shape with Texture – Two Directions are Better than One
Sunghee Kim, Haleh Hagh-Shenas, Victoria Interrante.
2002. [BibTeX]

Proceedings Simulating Artistic Brushstrokes Using Interval Splines
Sara L. Su, Ying-Qing Xu, Heung-Yeung Shum, Falai Chen.
Proceedings of CGIM 2002, Kauai, HI, August, 2002. [BibTeX]

Proceedings Simulating Cartoon Style Animation
Stephen Chenney, Mark Pingel, Rob Iverson, Marcin Szymanski.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 133--138, Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings SnakeToonz : A Semi-Automatic Approach to Creating Cel Animation from Video

Author(s): Aseem Agarwala.
Proceedings: NPAR 2002: Second International Symposium on Non Photorealistic Rendering, Annecy, France, June 3-5, 2002.
[BibTeX] Find this paper on Google

Abstract:
SnakeToonz is an interactive system that allows children and others untrained in cel animation to create two-dimensional cartoons from video streams and images. The ability to create cartoons has traditionally been limited to professional animation houses and trained artists. SnakeToonz aims to give anyone with a video camera and a computer the ability to create compelling cel animation. This is done by combining constraints of the cartooning medium with simple user input and analysis of that input. A cartoon is created in a dialogue with the system. After recording video material the user sketches contours directly onto the first frame of video. These sketches initialize a set of spline-based active contours which are relaxed to best fit the image and other aesthetic constraints. Small gaps are closed, and the user can choose colors for the cartoon. The system then uses motion estimation techniques to track these contours through the image sequence. The user remains in the process to edit the cartoon as it progresses.

Proceedings Stylization and Abstraction of Photographs
Doug DeCarlo, Anthony Santella.
29th annual conference on Computer graphics and interactive techniques (SIGGRAPH '02), pp. 769--776, San Antonio, Texas, ACM Press, 2002. [BibTeX]

Proceedings Stylized Silhouette Rendering Using Progressive Meshes
Sung-Soo Kim, Seung-Keol Choe.
WSCG '02, pp. 51--58, 2002. [BibTeX]

Proceedings Stylized Video Cubes
Allison W. Klein, Peter-Pike J. Sloan, Adam Finkelstein, Michael F. Cohen.
ACM SIGGRAPH Symposium on Computer Animation, pp. 15--22, July, 2002. [BibTeX]

Article Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
Tobias Isenberg, Nick Halper, Thomas Strothotte.
Computer Graphics Forum, 2002. [BibTeX]

Proceedings The Droplet Virtual Brush for Chinese Calligraphic Character Modeling
Xiaofeng Mi, Jie Xu, Min Tang, Jinxiang Dong.
Proceedings of the Sixth IEEE Workshop on Applications of Computer Vision (WACV'02), 2002. [BibTeX]

Proceedings The Realization of the Half-dry Stroke Effect in Chinese Ink-Wash Drawing
Qi Yafeng, Bai Haifei, Jizhou Sun.
8th International Conference on Virtual Systems and MultiMedia, Korea, September, 2002. [BibTeX]

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