Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Showing Shape with Texture – Two Directions are Better than One
Sunghee Kim, Haleh Hagh-Shenas, Victoria Interrante.
2002. [BibTeX]

Proceedings Simulating Artistic Brushstrokes Using Interval Splines
Sara L. Su, Ying-Qing Xu, Heung-Yeung Shum, Falai Chen.
Proceedings of CGIM 2002, Kauai, HI, August, 2002. [BibTeX]

Proceedings Simulating Cartoon Style Animation

Author(s): Stephen Chenney, Mark Pingel, Rob Iverson, Marcin Szymanski.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 133--138, Annecy, France, June 3-5, 2002.
[BibTeX] Find this paper on Google

Abstract:
Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, experienced animators are difficult to come by and the resulting motion is typically not interactive. On the other hand, procedural models for generating motion, such as physical simulation, can create motion on the fly but are poor at stylizing movement. We start to bridge this gap with a technique that creates cartoon style deformations automatically while preserving desirable qualities of the object's appearance and motion. Our method is focused on squash-and-stretch deformations based on the velocity and collision parameters of the object, making it suitable for procedural animation systems. The user has direct control of the object's motion through a set of simple parameters that drive specific features of the motion, such as the degree of squash and stretch. We demonstrate our approach with examples from our prototype system.


Proceedings SnakeToonz : A Semi-Automatic Approach to Creating Cel Animation from Video
Aseem Agarwala.
NPAR 2002: Second International Symposium on Non Photorealistic Rendering, Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Stylization and Abstraction of Photographs
Doug DeCarlo, Anthony Santella.
29th annual conference on Computer graphics and interactive techniques (SIGGRAPH '02), pp. 769--776, San Antonio, Texas, ACM Press, 2002. [BibTeX]

Proceedings Stylized Silhouette Rendering Using Progressive Meshes
Sung-Soo Kim, Seung-Keol Choe.
WSCG '02, pp. 51--58, 2002. [BibTeX]

Proceedings Stylized Video Cubes
Allison W. Klein, Peter-Pike J. Sloan, Adam Finkelstein, Michael F. Cohen.
ACM SIGGRAPH Symposium on Computer Animation, pp. 15--22, July, 2002. [BibTeX]

Article Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
Tobias Isenberg, Nick Halper, Thomas Strothotte.
Computer Graphics Forum, 2002. [BibTeX]

Proceedings The Droplet Virtual Brush for Chinese Calligraphic Character Modeling
Xiaofeng Mi, Jie Xu, Min Tang, Jinxiang Dong.
Proceedings of the Sixth IEEE Workshop on Applications of Computer Vision (WACV'02), 2002. [BibTeX]

Proceedings The Realization of the Half-dry Stroke Effect in Chinese Ink-Wash Drawing
Qi Yafeng, Bai Haifei, Jizhou Sun.
8th International Conference on Virtual Systems and MultiMedia, Korea, September, 2002. [BibTeX]

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