An Interface for Sketching 3D Curves
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel.
Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 17--21,
1999. [BibTeX]
An Invitation to Discuss Computer Depiction
Frédo Durand.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
Animated CharToon Faces
Zsófia Ruttkay, Han Noot.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 91--100, Annecy, France, June 05 - 07,
2000. [BibTeX]
Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling
Nelson Siu-Hang Chu, Chiew-Lan Tai.
Computer Graphics International (CGI'01), pp. 0107, Hong Kong, China, July 03 - 06,
2001. [BibTeX]
Animating Frame-To-Frame-Coherent Line Drawings for Illustrated Purposes
Maic Masuch, Lars Schumann, Stefan Schlechtweg.
Proceedings of Simulation und Visualisierung '98, SCS Europe, Peter Lorenz, Bernhard Preim, pp. 101-112,
1998. [BibTeX]
Animating with expressive 3D brush strokes
Daniel Teece.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 113,
2000. [BibTeX]
Animation Method for Pen-and-Ink Illustrations Using Stroke Coherency
T. Haga, Henry Johan, Tomoyuki Nishita.
Proc. of CAD & Graphics 2001, pp. 333--343,
2001. [BibTeX]
Animation with Threshold Textures
Oleg Veryovka.
Graphics Interface (GI'02),
2002. [BibTeX]
Animatope: A Manga-Styled Animation Expression Toolkit
Asuka Tohda, Sho Hasegawa, Masa Inakage.
Eurographics 2003,
2003. [BibTeX]
Animosaics
Author(s): Kaleigh Smith, Yunjun Liu, Allison W. Klein.
Proceedings: ACM SIGGRAPH/Eurographics Symposium on Computer animation (SCA'05), pp. 201--208,
2005.
[BibTeX]
Abstract:
Animated mosaics are a traditional form of stop-motion animation created by arranging and rearranging small objects or tiles from frame to frame. While this animation style is uniquely compelling, the traditional process of manually placing and then moving tiles in each frame is time-consuming and labourious. Recent work has proposed algorithms for static mosaics, but generating temporally coherent mosaic animations has remained open. In addition, previous techniques for temporal coherence allow non-photorealistic primitives to layer, blend, deform, or scale, techniques that are unsuitable for mosaic animations. This paper presents a new approach to temporal coherence and applies this to build a method for creating mosaic animations. Specifically, we characterize temporal coherence as the coordinated movement of groups of primitives. We describe a system for achieving this coordinated movement to create temporally coherent geometric packings of 2D shapes over time. We also show how to create static mosaics comprised of different tile shapes using area-based centroidal Voronoi diagrams.