An Interface for Sketching 3D Curves
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel.
Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 17--21,
1999. [BibTeX]
An Invitation to Discuss Computer Depiction
Frédo Durand.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
Animated CharToon Faces
Zsófia Ruttkay, Han Noot.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 91--100, Annecy, France, June 05 - 07,
2000. [BibTeX]
Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling
Nelson Siu-Hang Chu, Chiew-Lan Tai.
Computer Graphics International (CGI'01), pp. 0107, Hong Kong, China, July 03 - 06,
2001. [BibTeX]
Animating Frame-To-Frame-Coherent Line Drawings for Illustrated Purposes
Maic Masuch, Lars Schumann, Stefan Schlechtweg.
Proceedings of Simulation und Visualisierung '98, SCS Europe, Peter Lorenz, Bernhard Preim, pp. 101-112,
1998. [BibTeX]
Animating with expressive 3D brush strokes
Daniel Teece.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 113,
2000. [BibTeX]
Animation Method for Pen-and-Ink Illustrations Using Stroke Coherency
T. Haga, Henry Johan, Tomoyuki Nishita.
Proc. of CAD & Graphics 2001, pp. 333--343,
2001. [BibTeX]
Animation with Threshold Textures
Author(s): Oleg Veryovka.
Proceedings: Graphics Interface (GI'02),
2002.
[BibTeX]
Abstract:
We present a method for frame coherent texturing and
hatching of 3D models with a discrete set of colors. Our
technique is inspired by various artistic styles that use a
limited set of colors to convey surface shape and texture.
In previous research discrete color shading was produced
by modifying smooth shading with a threshold function.
We extend this approach and specify threshold values
with an image or a procedural texture. Texture values
and mapping coordinates are adapted to surface orientation
and scale. Aliasing artifacts are eliminated by the
modified filtering technique. The threshold texturing approach
enables an animator to control local shading and
to display surface roughness and curvature with a limited
set of colors.
Animatope: A Manga-Styled Animation Expression Toolkit
Asuka Tohda, Sho Hasegawa, Masa Inakage.
Eurographics 2003,
2003. [BibTeX]
Animosaics
Kaleigh Smith, Yunjun Liu, Allison W. Klein.
ACM SIGGRAPH/Eurographics Symposium on Computer animation (SCA'05), pp. 201--208,
2005. [BibTeX]