Non-Photorealistic Computer Graphics Library

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Found 527 item(s) of type "Proceedings".
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Proceedings An Interface for Sketching 3D Curves
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel.
Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 17--21, 1999. [BibTeX]

Proceedings An Invitation to Discuss Computer Depiction
Frédo Durand.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Animated CharToon Faces
Zsófia Ruttkay, Han Noot.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 91--100, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling
Nelson Siu-Hang Chu, Chiew-Lan Tai.
Computer Graphics International (CGI'01), pp. 0107, Hong Kong, China, July 03 - 06, 2001. [BibTeX]

Proceedings Animating Frame-To-Frame-Coherent Line Drawings for Illustrated Purposes
Maic Masuch, Lars Schumann, Stefan Schlechtweg.
Proceedings of Simulation und Visualisierung '98, SCS Europe, Peter Lorenz, Bernhard Preim, pp. 101-112, 1998. [BibTeX]

Proceedings Animating with expressive 3D brush strokes
Daniel Teece.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 113, 2000. [BibTeX]

Proceedings Animation Method for Pen-and-Ink Illustrations Using Stroke Coherency

Author(s): T. Haga, Henry Johan, Tomoyuki Nishita.
Proceedings: Proc. of CAD & Graphics 2001, pp. 333--343, 2001.
[BibTeX] Find this paper on Google

Abstract:
Pen-and-ink illustrations are attractive is that they have greater ability than photorealistic images to omit unimportant details,to clarify shapes and so on. Considering these advantages,we have created pen-and-ink-style animations.In our method, we treat 3D models as inputs and generate pen-and-ink-style line drawings in which the strokes of the illustration express the features of the original 3D geometry. In the illustrations generated,the density of strokes and the shapes of strokes represent the tone and the shape of the 3D models.If the models are moving/changing, we keep the coherence between the frames in order to generate smooth animations.For this purpose,the strokes are stored using a simple data structure that is able to retain the information in the previous frame.

Proceedings Animation with Threshold Textures
Oleg Veryovka.
Graphics Interface (GI'02), 2002. [BibTeX]

Proceedings Animatope: A Manga-Styled Animation Expression Toolkit
Asuka Tohda, Sho Hasegawa, Masa Inakage.
Eurographics 2003, 2003. [BibTeX]

Proceedings Animosaics
Kaleigh Smith, Yunjun Liu, Allison W. Klein.
ACM SIGGRAPH/Eurographics Symposium on Computer animation (SCA'05), pp. 201--208, 2005. [BibTeX]

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