SATIN: A Toolkit for Informal Ink-based Applications
Jason I. Hong, James A. Landay.
ACM Symposium on User Interface Software and Technology, CHI Letters, Vol. 2, No. 2, pp. 63--72,
2000. [BibTeX]
Seeing Structure: Using Knowledge to Reconstruct and Illustrate Anatomy
Kevin P. Hinshaw.
University of Washington,
2000. [BibTeX]
Shadows for Cel Animation
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein.
Proceedings of SIGGRAPH, Kurt Akeley, pp. 511--516, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000. [BibTeX]
Silhouette Clipping
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John Snyder.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 327--334, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000. [BibTeX]
Stylized Rendering Techniques For Scalable Real-Time 3D Animation
Author(s): Adam Lake, Carl Marshall, Mark Harris, Marc Blackstein.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 13--20, Annecy, France, June 05 - 07,
2000.
[BibTeX]
Abstract:
Researchers in nonphotorealistic rendering (NPR) have
investigated a variety of techniques to simulate the styles of
artists. Recent work has resulted in methods for pen-and-ink
illustration, pencil sketching, watercolor, engraving, and
silhouette edge rendering. This paper presents real-time methods
to emulate cartoon styles. We also present variations on a texture
mapping technique to achieve real-time pencil sketching. We
demonstrate our method of inking silhouettes, material and mesh
boundaries, and crease edges. In addition, we present techniques
for emphasizing motion of cartoon objects by introducing
geometry into the cartoon scene. The rendering system is
integrated with an animation system and a runtime multiresolution
mesh (MRM) system to achieve scalability, ensuring
real-time performance on any platform. Such solutions allow us
to take advantage of evolving hardware in order to make
nonphotorealistic animation and rendering achievable on low- and
high-end consumer platforms. All of the techniques described can
be applied to models created with standard modeling tools and
require no additional mark-up information from the modeler.
Systems for Sketching in 3D
Jonathan M. Cohen.
Brown University, May,
2000. [BibTeX]
Teaching Non-Photorealistic Animation and Rendering
Thomas Strothotte, Stefan Schlechtweg.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 109, Annecy, France, June 05 - 07,
2000. [BibTeX]
Techniques for Interactive Video Cubism
Sidney Fels, Eric Lee, Kenji Mase.
ACM Multimedia 2000 Proceedings, pp. 368--370, October,
2000. [BibTeX]
The edge buffer: A data structure for easy silhouette rendering
John W. Buchanan, Mario Costa Sousa.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 39--42, Annecy, France, June 05 - 07,
2000. [BibTeX]
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
Felix Ritter, Bernhard Preim, Oliver Deussen, Thomas Strothotte.
Graphics Interface (GI'00), Montreal, 15-17 May,
2000. [BibTeX]