SATIN: A Toolkit for Informal Ink-based Applications
Jason I. Hong, James A. Landay.
ACM Symposium on User Interface Software and Technology, CHI Letters, Vol. 2, No. 2, pp. 63--72,
2000. [BibTeX]
Seeing Structure: Using Knowledge to Reconstruct and Illustrate Anatomy
Kevin P. Hinshaw.
University of Washington,
2000. [BibTeX]
Shadows for Cel Animation
Author(s): Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein.
Proceedings: Proceedings of SIGGRAPH, Kurt Akeley, pp. 511--516, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000.
[BibTeX]
Abstract:
We present a semi-automatic method for creating shadow mattes in
cel animation. In conventional cel animation, shadows are drawn by
hand, in order to provide visual cues about the spatial relationships
and forms of characters in the scene. Our system creates shadow
mattes based on hand-drawn characters, given high-level guidance
from the user about depths of various objects. The method employs
a scheme for “inflating” a 3D figure based on hand-drawn art. It
provides simple tools for adjusting object depths, coupled with an
intuitive interface by which the user specifies object shapes and
relative positions in a scene. Our system obviates the tedium of
drawing shadow mattes by hand, and provides control over complex
shadows falling over interesting shapes.
URL: http://www.cs.princeton.edu/gfx/proj/cel_shadows
Silhouette Clipping
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John Snyder.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 327--334, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000. [BibTeX]
Stylized Rendering Techniques For Scalable Real-Time 3D Animation
Adam Lake, Carl Marshall, Mark Harris, Marc Blackstein.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 13--20, Annecy, France, June 05 - 07,
2000. [BibTeX]
Systems for Sketching in 3D
Jonathan M. Cohen.
Brown University, May,
2000. [BibTeX]
Teaching Non-Photorealistic Animation and Rendering
Thomas Strothotte, Stefan Schlechtweg.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 109, Annecy, France, June 05 - 07,
2000. [BibTeX]
Techniques for Interactive Video Cubism
Sidney Fels, Eric Lee, Kenji Mase.
ACM Multimedia 2000 Proceedings, pp. 368--370, October,
2000. [BibTeX]
The edge buffer: A data structure for easy silhouette rendering
John W. Buchanan, Mario Costa Sousa.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 39--42, Annecy, France, June 05 - 07,
2000. [BibTeX]
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
Felix Ritter, Bernhard Preim, Oliver Deussen, Thomas Strothotte.
Graphics Interface (GI'00), Montreal, 15-17 May,
2000. [BibTeX]