Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 41 item(s) authored in "2000".
Pages [5]: Previous Page [1] [2] [3] [4] [5] Next Page

Proceedings SATIN: A Toolkit for Informal Ink-based Applications
Jason I. Hong, James A. Landay.
ACM Symposium on User Interface Software and Technology, CHI Letters, Vol. 2, No. 2, pp. 63--72, 2000. [BibTeX]

PhD Thesis Seeing Structure: Using Knowledge to Reconstruct and Illustrate Anatomy

Author(s): Kevin P. Hinshaw.
PhD Thesis: University of Washington, 2000.
[BibTeX] Find this paper on Google

Abstract:
Current medical imaging technology makes it possible to gather remarkably detailed three-dimensional data about an individual's anatomy. In domains ranging from education to clinical medicine, a common desire is the ability to examine selected structures from such volume datasets. This dissertation describes tools for performing the two key tasks in that process: reconstructing (or segmenting) specific structures from volume data and illustrating them in meaningful ways. On the reconstruction side, this work offers new, in-depth analysis of two previously proposed methods for using shape knowledge to guide image segmentation. The ideas are generalized to create a 3D shape model, which is used as part of a novel algorithm for semi-automatic segmentation of the brain. Unlike other methods, this approach offers intuitive user controls and explicitly addresses the removal of the skull and other surrounding structures. This method is incorporated into a working, interactive system for recording and studying functional data from the human brain. On the illustration side, several real-world situations are used to demonstrate how non-standard rendering methods can enhance the clarity of anatomical illustrations. The lessons learned from these examples lead to requirements for and a prototype of a medical illustration system.

Proceedings Shadows for Cel Animation
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein.
Proceedings of SIGGRAPH, Kurt Akeley, pp. 511--516, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

Proceedings Silhouette Clipping
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John Snyder.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 327--334, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

Proceedings Stylized Rendering Techniques For Scalable Real-Time 3D Animation
Adam Lake, Carl Marshall, Mark Harris, Marc Blackstein.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 13--20, Annecy, France, June 05 - 07, 2000. [BibTeX]

Master Thesis Systems for Sketching in 3D
Jonathan M. Cohen.
Brown University, May, 2000. [BibTeX]

Proceedings Teaching Non-Photorealistic Animation and Rendering
Thomas Strothotte, Stefan Schlechtweg.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 109, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Techniques for Interactive Video Cubism
Sidney Fels, Eric Lee, Kenji Mase.
ACM Multimedia 2000 Proceedings, pp. 368--370, October, 2000. [BibTeX]

Proceedings The edge buffer: A data structure for easy silhouette rendering
John W. Buchanan, Mario Costa Sousa.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 39--42, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
Felix Ritter, Bernhard Preim, Oliver Deussen, Thomas Strothotte.
Graphics Interface (GI'00), Montreal, 15-17 May, 2000. [BibTeX]

Visitors: 191737