A Suggestive Interface for 3D Drawing
Takeo Igarashi, John F. Hughes.
14th annual ACM symposium on User interface software and technology (UIST'01), pp. 173--181, Orlando, Florida, November 11-14,
2001. [BibTeX]
A survey of silhouette detection techniques for non-photorealistic rendering
Wang Ao-yu, Tang Min, Dong Jin-xiang.
Third International Conference on Image and Graphics (ICIG'04), pp. 434--437, December,
2004. [BibTeX]
A system for real-time watercolour rendering
Jeremy Burgess, Geoff Wyvill, Scott A. King.
Computer Graphics International 2005 (CGI'05), pp. 234--240, 22-24 June,
2005. [BibTeX]
A System for View-Dependent Animation
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee.
Eurographics 2004,
2004. [BibTeX]
A user interface for simulating calligraphic pens and brushes
Yap Siong Chua, Charles N. Winton.
Proceedings of the 1988 ACM sixteenth annual conference on Computer science, pp. 408--413, Atlanta, Georgia, United States,
1988. [BibTeX]
A Versatile Interactive 3D Brush Model
William Baxter, Ming C. Lin.
12th Pacific Conference on Computer Graphics and Applications (PG'04), October,
2004. [BibTeX]
Abstracted Painterly Renderings Using Eye-Tracking Data
Author(s): Anthony Santella, Doug DeCarlo.
Proceedings: Proceedings of Second International Symposium on Non Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002), pp. 75--82, New York, NY, USA, June 3-5, ACM Press,
2002.
[BibTeX] [DOI]
Abstract:
When used by artists, manual interfaces for painterly rendering can yield very satisfying abstract transformations of images. Automatic techniques produce interesting paintings as well, but can only recast pictures in a different style without performing any abstraction. At best, information is removed uniformly across the image, without emphasizing the important content. We describe a new approach for the creation of painterly renderings that draws on a model of human perception and is driven by eye-tracking data. This approach can perform meaningful abstraction using this data, with the minimum interaction possible: the user need only look at the image for several seconds. We demonstrate the effectiveness of this interactive technique and compare it with a fully automatic approach.
Accurate silhouettes – do polyhedral models suffice?
Chris Heunen.
International Conference on Geometric Modeling and Graphics, pp. 69--74, 16-18 July,
2003. [BibTeX]
Action Synopsis: Pose Selection and Illustration
Jackie Assa, Yaron Caspi, Daniel Cohen-Or.
SIGGRAPH '05, Los Angeles, California, USA,
2005. [BibTeX]
Adaptive Brush Stroke Generation for Painterly Rendering
Young Sup Park, Kyung Hyun Yoon.
Eurographics 2004 - Short Presentations, pp. 65--68, August,
2004. [BibTeX]