Non-Photorealistic Computer Graphics Library

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Found 527 item(s) of type "Proceedings".
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Proceedings A Suggestive Interface for 3D Drawing
Takeo Igarashi, John F. Hughes.
14th annual ACM symposium on User interface software and technology (UIST'01), pp. 173--181, Orlando, Florida, November 11-14, 2001. [BibTeX]

Proceedings A survey of silhouette detection techniques for non-photorealistic rendering
Wang Ao-yu, Tang Min, Dong Jin-xiang.
Third International Conference on Image and Graphics (ICIG'04), pp. 434--437, December, 2004. [BibTeX]

Proceedings A system for real-time watercolour rendering
Jeremy Burgess, Geoff Wyvill, Scott A. King.
Computer Graphics International 2005 (CGI'05), pp. 234--240, 22-24 June, 2005. [BibTeX]

Proceedings A System for View-Dependent Animation
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee.
Eurographics 2004, 2004. [BibTeX]

Proceedings A user interface for simulating calligraphic pens and brushes

Author(s): Yap Siong Chua, Charles N. Winton.
Proceedings: Proceedings of the 1988 ACM sixteenth annual conference on Computer science, pp. 408--413, Atlanta, Georgia, United States, 1988.
[BibTeX] Find this paper on Google

Abstract:
CAD and graphics packages running on microcomputers are becoming increasingly popular for applications such as business charts, engineering designs, and computer art. Such packages typically provide a choice of different line styles and widths for creating drawings and images. Text is usually created using the fonts provided by the packages. Variations from the pre-defined line styles and fonts are allowed but are usually defined in an awkward, pixel by pixel process. Certain drawing and writing implements, specifically calligraphic pens and brushes, do not migrate naturally to a raster-display, keyboard-entry, mouse-dragging environment. This paper describes a user interface being developed at the University of North Florida Center for Human-Machine Studies to simulate calligraphic pens and brushes for use in a low cost environment, namely, a microcomputer equipped with a mouse device. This is the environment chosen simply because of its availability and also due to lack of a low cost (or even a high cost) input device that allows a natural simulation of painting or drawing with calligraphic pens and brushes. The interface along with underlying algorithms and data structures is described. Some example characters and “art work” are also presented. The objective of the interface is to allow the production of such characters and “art work” using the concept of a more natural “brush stroke” rather than a pixel-by-pixel or manual-outline and painting process.

Proceedings A Versatile Interactive 3D Brush Model
William Baxter, Ming C. Lin.
12th Pacific Conference on Computer Graphics and Applications (PG'04), October, 2004. [BibTeX]

Proceedings Abstracted Painterly Renderings Using Eye-Tracking Data
Anthony Santella, Doug DeCarlo.
Proceedings of Second International Symposium on Non Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002), pp. 75--82, New York, NY, USA, June 3-5, ACM Press, 2002. [BibTeX]

Proceedings Accurate silhouettes – do polyhedral models suffice?
Chris Heunen.
International Conference on Geometric Modeling and Graphics, pp. 69--74, 16-18 July, 2003. [BibTeX]

Proceedings Action Synopsis: Pose Selection and Illustration
Jackie Assa, Yaron Caspi, Daniel Cohen-Or.
SIGGRAPH '05, Los Angeles, California, USA, 2005. [BibTeX]

Proceedings Adaptive Brush Stroke Generation for Painterly Rendering
Young Sup Park, Kyung Hyun Yoon.
Eurographics 2004 - Short Presentations, pp. 65--68, August, 2004. [BibTeX]

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