G-strokes: A concept for simplifying line stylization
Tobias Isenberg, Angela Brennecke.
Computers & Graphics, Vol. 30, No. 5, pp. 754--766, October,
2006. [BibTeX]
Generating Comics from 3D Interactive Computer Graphics
Ariel Shamir, Michael Rubinstein, Tomer Levinboim.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 53--61, May/June,
2006. [BibTeX]
Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53,
2006. [BibTeX]
Illustrating Design and Spatial Assembly of Interactive CSG
Marc Nienhaus, Florian Kirsch, Jürgen Döllner.
Proceedings of 4th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (ACM AFRIGRAPH 2006), pp. 91--98, Cape Town, South Africa, January 25 - 27,
2006. [BibTeX]
Image Enhancement by Unsharp Masking the Depth Buffer
Thomas Luft, Carsten Colditz, Oliver Deussen.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1206--1213, July,
2006. [BibTeX]
Image-Based Stained Glass
Author(s): Stephen Brooks.
Article: IEEE Transactions on Visualization and Computer Graphics, Vol. 12, No. 6, pp. 1547--1558,
2006.
[BibTeX] [DOI]
Abstract:
We present a method of restyling an image so that it approximates the visual appearance of a work of stained glass. To this end, we develop a novel approach which involves image warping, segmentation, querying, and colorization along with texture synthesis. In our method, a given input image is first segmented. Each segment is subsequently transformed to match real segments of stained glass queried from a database of image exemplars. By using real sources of stained glass, our method produces high quality results in this nascent area of nonphotorealistic rendering. The generation of the stained glass requires only modest amounts of user interaction. This interaction is facilitated with a unique region-merging tool.
Interactive 3D Fluid Jet Painting
Sangwon Lee, Sven C. Olsen, Bruce Gooch.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 97--104, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
Interactive watercolor rendering with temporal coherence and abstraction
Adrien Bousseau, Matthew Kaplan, Joëlle Thollot, François X. Sillion.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 141--149, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
Introducing Artistic Tools in an Interactive Paint System
Koen Beets, Tom Van Laerhoven, Frank Van Reeth.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 47--54, January,
2006. [BibTeX]
Looking Through the Eye of the Painter from the Visual Cortex and Brightness Perception to Non-Photorealistic
Roberto Lam, João Rodrigues, J.M.Hans du Buf.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 147--154,
2006. [BibTeX]