Non-Photorealistic Computer Graphics Library

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Found 62 item(s) authored in "2006".
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Article G-strokes: A concept for simplifying line stylization
Tobias Isenberg, Angela Brennecke.
Computers & Graphics, Vol. 30, No. 5, pp. 754--766, October, 2006. [BibTeX]

Article Generating Comics from 3D Interactive Computer Graphics
Ariel Shamir, Michael Rubinstein, Tomer Levinboim.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 53--61, May/June, 2006. [BibTeX]

Article Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53, 2006. [BibTeX]

Proceedings Illustrating Design and Spatial Assembly of Interactive CSG
Marc Nienhaus, Florian Kirsch, Jürgen Döllner.
Proceedings of 4th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (ACM AFRIGRAPH 2006), pp. 91--98, Cape Town, South Africa, January 25 - 27, 2006. [BibTeX]

Article Image Enhancement by Unsharp Masking the Depth Buffer
Thomas Luft, Carsten Colditz, Oliver Deussen.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1206--1213, July, 2006. [BibTeX]

Article Image-Based Stained Glass
Stephen Brooks.
IEEE Transactions on Visualization and Computer Graphics, Vol. 12, No. 6, pp. 1547--1558, 2006. [BibTeX]

Proceedings Interactive 3D Fluid Jet Painting
Sangwon Lee, Sven C. Olsen, Bruce Gooch.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 97--104, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings Interactive watercolor rendering with temporal coherence and abstraction

Author(s): Adrien Bousseau, Matthew Kaplan, Joëlle Thollot, François X. Sillion.
Proceedings: NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 141--149, New York, NY, USA, June, ACM Press, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This paper presents an interactive watercolor rendering technique that recreates the specific visual effects of lavis watercolor. Our method allows the user to easily process images and 3d models and is organized in two steps: an abstraction step that recreates the uniform color regions of watercolor and an effect step that filters the resulting abstracted image to obtain watercolor-like images. In the case of 3d environments we also propose two methods to produce temporally coherent animations that keep a uniform pigment repartition while avoiding the shower door effect.

Proceedings Introducing Artistic Tools in an Interactive Paint System
Koen Beets, Tom Van Laerhoven, Frank Van Reeth.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 47--54, January, 2006. [BibTeX]

Proceedings Looking Through the Eye of the Painter from the Visual Cortex and Brightness Perception to Non-Photorealistic
Roberto Lam, João Rodrigues, J.M.Hans du Buf.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 147--154, 2006. [BibTeX]

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