G-strokes: A concept for simplifying line stylization
Tobias Isenberg, Angela Brennecke.
Computers & Graphics, Vol. 30, No. 5, pp. 754--766, October,
2006. [BibTeX]
Generating Comics from 3D Interactive Computer Graphics
Ariel Shamir, Michael Rubinstein, Tomer Levinboim.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 53--61, May/June,
2006. [BibTeX]
Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53,
2006. [BibTeX]
Illustrating Design and Spatial Assembly of Interactive CSG
Marc Nienhaus, Florian Kirsch, Jürgen Döllner.
Proceedings of 4th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (ACM AFRIGRAPH 2006), pp. 91--98, Cape Town, South Africa, January 25 - 27,
2006. [BibTeX]
Image Enhancement by Unsharp Masking the Depth Buffer
Thomas Luft, Carsten Colditz, Oliver Deussen.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1206--1213, July,
2006. [BibTeX]
Image-Based Stained Glass
Stephen Brooks.
IEEE Transactions on Visualization and Computer Graphics, Vol. 12, No. 6, pp. 1547--1558,
2006. [BibTeX]
Interactive 3D Fluid Jet Painting
Author(s): Sangwon Lee, Sven C. Olsen, Bruce Gooch.
Proceedings: NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 97--104, New York, NY, USA, June, ACM Press,
2006.
[BibTeX] [DOI]
Abstract:
We present an interactive system which allows users to create abstract paintings in the style of Jackson Pollock using three dimensional viscous fluid jets. Pollock's paintings were created by using streams of household paint to make guided, semi-random patterns on his canvas. Our fluid jet model consists of two coupled simulations: a Navier-Stokes solver for an axis-symmetric fluid column and a linked-mass system for tracking the three dimensional motion of the jet's axis line. The paint trails left by the jets are represented using implicit surfaces. Our system also includes an algorithm for generating the splatter patterns created by the impacts of a highspeed fluid drops. We allow users to analyze the fractal properties of the images they create, comparing them to those known to exist in Pollock's own paintings.
Interactive watercolor rendering with temporal coherence and abstraction
Adrien Bousseau, Matthew Kaplan, Joëlle Thollot, François X. Sillion.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 141--149, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
Introducing Artistic Tools in an Interactive Paint System
Koen Beets, Tom Van Laerhoven, Frank Van Reeth.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 47--54, January,
2006. [BibTeX]
Looking Through the Eye of the Painter from the Visual Cortex and Brightness Perception to Non-Photorealistic
Roberto Lam, João Rodrigues, J.M.Hans du Buf.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 147--154,
2006. [BibTeX]