inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
Arthur Gregory, Stephen Ehmann, Ming C. Lin.
IEEE Virtual Reality Conference 2000,
2000. [BibTeX]
Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures
Christian Rössl, Leif Kobbelt, Hans-Peter Seidel.
WSCG 00,
2000. [BibTeX]
Line Direction Matters: An Argument For The Use Of Principal Directions In 3D Line Drawings
Ahna Girshick, Victoria Interrante, Steven Haker, Todd Lemoine.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 43--52, Annecy, France, June 05 - 07,
2000. [BibTeX]
Line-Art Rendering of 3D-Models
Christian Rössl, Leif Kobbelt.
8th Pacific Conference on Computer Graphics and Applications (PG'00), pp. 87--96, Hong Kong, China, IEEE Computer Society,
2000. [BibTeX]
Non-Photorealistic Virtual Environments
Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 527--534, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000. [BibTeX]
Observational Models of Graphite Pencil Materials
Mario Costa Sousa, John W. Buchanan.
Computer Graphics Forum, Vol. 19, No. 1, pp. 27--49, March,
2000. [BibTeX]
Observer Dependent Deformations In Illustration
Domingo Martín, S. García, J. C. Torres.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 75--82, Annecy, France, June 5-7,
2000. [BibTeX]
Painterly Interfaces for Audiovisual Performance
Author(s): Golan Levin.
Master Thesis: School of Architecture and Planning, Massachusetts Institute of Technology, August,
2000.
[BibTeX]
Abstract:
This thesis presents a new computer interface metaphor for the real-time and simultaneous performance of dynamic imagery and sound. This metaphor is based on the idea of an inexhaustible, infinitely variable, time-based, audiovisual "substance" which can be gesturally created, deposited, manipulated and deleted in a free-form, non-diagrammatic image space. The interface metaphor is exemplified by five interactive audiovisual synthesis systems whose visual and aural dimensions are deeply plastic, commensurately malleable, and tightly connected by perceptually-motivated mappings. The principles, patterns and challenges which structured the design of these five software systems are extracted and discussed, after which the expressive capacities of the five systems are compared and evaluated.
Painterly Rendering for Video and Interaction
Aaron Hertzmann, Ken Perlin.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 7--12, Annecy, France, June 5-7,
2000. [BibTeX]
Performance-Driven Hand-Drawn Animation
Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07,
2000. [BibTeX]