inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
Arthur Gregory, Stephen Ehmann, Ming C. Lin.
IEEE Virtual Reality Conference 2000,
2000. [BibTeX]
Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures
Christian Rössl, Leif Kobbelt, Hans-Peter Seidel.
WSCG 00,
2000. [BibTeX]
Line Direction Matters: An Argument For The Use Of Principal Directions In 3D Line Drawings
Ahna Girshick, Victoria Interrante, Steven Haker, Todd Lemoine.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 43--52, Annecy, France, June 05 - 07,
2000. [BibTeX]
Line-Art Rendering of 3D-Models
Christian Rössl, Leif Kobbelt.
8th Pacific Conference on Computer Graphics and Applications (PG'00), pp. 87--96, Hong Kong, China, IEEE Computer Society,
2000. [BibTeX]
Non-Photorealistic Virtual Environments
Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 527--534, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000. [BibTeX]
Observational Models of Graphite Pencil Materials
Mario Costa Sousa, John W. Buchanan.
Computer Graphics Forum, Vol. 19, No. 1, pp. 27--49, March,
2000. [BibTeX]
Observer Dependent Deformations In Illustration
Domingo Martín, S. García, J. C. Torres.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 75--82, Annecy, France, June 5-7,
2000. [BibTeX]
Painterly Interfaces for Audiovisual Performance
Golan Levin.
School of Architecture and Planning, Massachusetts Institute of Technology, August,
2000. [BibTeX]
Painterly Rendering for Video and Interaction
Aaron Hertzmann, Ken Perlin.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 7--12, Annecy, France, June 5-7,
2000. [BibTeX]
Performance-Driven Hand-Drawn Animation
Author(s): Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07,
2000.
[BibTeX]
Abstract:
We present a novel method for generating performance-driven,
“hand-drawn” animation in real-time. Given an annotated set of
hand-drawn faces for various expressions, our algorithm performs
multi-way morphs to generate real-time animation that mimics the
expressions of a user. Our system consists of a vision-based tracking
component and a rendering component. Together, they form
an animation system that can be used in a variety of applications,
including teleconferencing, multi-user virtual worlds, compressed
instructional videos, and consumer-oriented animation kits.
This paper describes our algorithms in detail and illustrates the potential
for this work in a teleconferencing application. Experience
with our implementation suggests that there are several advantages
to our hand-drawn characters over other alternatives: (1) flexibility
of animation style; (2) increased compression of expression information;
and (3) masking of errors made by the face tracking system
that are distracting in photorealistic animations.