inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
Arthur Gregory, Stephen Ehmann, Ming C. Lin.
IEEE Virtual Reality Conference 2000,
2000. [BibTeX]
Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures
Christian Rössl, Leif Kobbelt, Hans-Peter Seidel.
WSCG 00,
2000. [BibTeX]
Line Direction Matters: An Argument For The Use Of Principal Directions In 3D Line Drawings
Ahna Girshick, Victoria Interrante, Steven Haker, Todd Lemoine.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 43--52, Annecy, France, June 05 - 07,
2000. [BibTeX]
Line-Art Rendering of 3D-Models
Christian Rössl, Leif Kobbelt.
8th Pacific Conference on Computer Graphics and Applications (PG'00), pp. 87--96, Hong Kong, China, IEEE Computer Society,
2000. [BibTeX]
Non-Photorealistic Virtual Environments
Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 527--534, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000. [BibTeX]
Observational Models of Graphite Pencil Materials
Mario Costa Sousa, John W. Buchanan.
Computer Graphics Forum, Vol. 19, No. 1, pp. 27--49, March,
2000. [BibTeX]
Observer Dependent Deformations In Illustration
Domingo Martín, S. García, J. C. Torres.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 75--82, Annecy, France, June 5-7,
2000. [BibTeX]
Painterly Interfaces for Audiovisual Performance
Golan Levin.
School of Architecture and Planning, Massachusetts Institute of Technology, August,
2000. [BibTeX]
Painterly Rendering for Video and Interaction
Author(s): Aaron Hertzmann, Ken Perlin.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 7--12, Annecy, France, June 5-7,
2000.
[BibTeX]
Abstract:
We present new methods for painterly video processing.
Based on our earlier still image processing technique, we
“paint over” successive frames of animation, applying paint
only in regions where the source video is changing. Image
regions with minimal changes, such as due to video noise,
are also left alone, using a simple difference masking technique.
Optionally, brush strokes may be warped between
frames using computed or procedural optical flow.
These methods produce video with a novel visual style
distinct from previously demonstrated algorithms. Without
optical flow, the video gives the effect of a painting that has
been repeatedly updated and photographed, similar to painton-
glass animation. We feel that this gives a subjective impression
of the work of a human hand. With optical flow, the
painting surface flows and deforms to follow the shape of the
world.
We have constructed an interactive painting exhibit, in
which a painting is continually updated. Viewers have found
this to be a compelling experience, suggesting the promise
of non-photorealistic rendering for creating compelling interactive
visual experiences.
Performance-Driven Hand-Drawn Animation
Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07,
2000. [BibTeX]