inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
Arthur Gregory, Stephen Ehmann, Ming C. Lin.
IEEE Virtual Reality Conference 2000,
2000. [BibTeX]
Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures
Christian Rössl, Leif Kobbelt, Hans-Peter Seidel.
WSCG 00,
2000. [BibTeX]
Line Direction Matters: An Argument For The Use Of Principal Directions In 3D Line Drawings
Ahna Girshick, Victoria Interrante, Steven Haker, Todd Lemoine.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 43--52, Annecy, France, June 05 - 07,
2000. [BibTeX]
Line-Art Rendering of 3D-Models
Christian Rössl, Leif Kobbelt.
8th Pacific Conference on Computer Graphics and Applications (PG'00), pp. 87--96, Hong Kong, China, IEEE Computer Society,
2000. [BibTeX]
Non-Photorealistic Virtual Environments
Author(s): Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser.
Proceedings: Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 527--534, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000.
[BibTeX]
Abstract:
We describe a system for non-photorealistic rendering (NPR) of
virtual environments. In real time, it synthesizes imagery of
architectural interiors using stroke-based textures. We address the
four main challenges of such a system – interactivity, visual detail,
controlled stroke size, and frame-to-frame coherence – through
image based rendering (IBR) methods. In a preprocessing stage, we
capture photos of a real or synthetic environment, map the photos to
a coarse model of the environment, and run a series of NPR filters
to generate textures. At runtime, the system re-renders the NPR
textures over the geometry of the coarse model, and it adds dark
lines that emphasize creases and silhouettes. We provide a method
for constructing non-photorealistic textures from photographs that
largely avoids seams in the resulting imagery. We also offer a new
construction, art-maps, to control stroke size across the images.
Finally, we show a working system that provides an immersive
experience rendered in a variety of NPR styles.
Observational Models of Graphite Pencil Materials
Mario Costa Sousa, John W. Buchanan.
Computer Graphics Forum, Vol. 19, No. 1, pp. 27--49, March,
2000. [BibTeX]
Observer Dependent Deformations In Illustration
Domingo Martín, S. García, J. C. Torres.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 75--82, Annecy, France, June 5-7,
2000. [BibTeX]
Painterly Interfaces for Audiovisual Performance
Golan Levin.
School of Architecture and Planning, Massachusetts Institute of Technology, August,
2000. [BibTeX]
Painterly Rendering for Video and Interaction
Aaron Hertzmann, Ken Perlin.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 7--12, Annecy, France, June 5-7,
2000. [BibTeX]
Performance-Driven Hand-Drawn Animation
Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07,
2000. [BibTeX]