Non-Photorealistic Computer Graphics Library

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Found 37 item(s) authored in "1999".
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In Collection Non-Photorealistic Rendering
Stuart Green, David H. Salesin, Simon Schofield, Aaron Hertzmann, Peter C. Litwinowicz, Amy A. Gooch, Cassidy J. Curtis, Bruce Gooch.
Siggraph 99, ACM Press, Course 17, 1999. [BibTeX]

Proceedings Non-photorealistic Rendering Using an Adaptive Halftoning Technique
Lisa M. Streit, Oleg Veryovka, John W. Buchanan.
Skiggraph '99, 1999. [BibTeX]

Article Nonphotorealistic Rendering by Q-mapping
Peter M. Hall.
Computer Graphics Forum, Vol. 18, No. 1, March, 1999. [BibTeX]

Proceedings Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering
Mario Costa Sousa, John W. Buchanan.
Proceedings of Graphics Interface (GI'99), pp. 157--166, 1999. [BibTeX]

Article Putting the artist in the loop
Joshua E. Seims.
ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 52--53, February, 1999. [BibTeX]

Proceedings Real-time Principal Direction Line Drawings of Arbitrary 3D Surfaces
Ahna Girshick, Victoria Interrante.
Computer Graphics Visual Proceedings (ACM SIGGRAPH 99 technical sketch), pp. 271, 1999. [BibTeX]

Article Simple Cellular Automaton-based Simulation of Ink Behaviour and Its Application to Suibokuga-like 3D Rendering of Trees
Qing Zhang, Youetsu Sato, Jun-ya Takahashi, Kazunobu Muraoka, Norishige Chiba.
The Journal of Visualization and Computer Animation, Vol. 10, pp. 27--37, 1999. [BibTeX]

Article Simulating Oriental Black-Ink Painting
Jintae Lee.
IEEE Computer Graphics and Applications, Vol. 19, No. 3, pp. 74--81, May, 1999. [BibTeX]

Proceedings Sketching with Projective 2D Strokes
Osama Tolba, Julie Dorsey, Leonard McMillan.
UIST '99, 1999. [BibTeX]

Proceedings Speedlines - Depicting Motion in Motionless Pictures

Author(s): Maic Masuch, Stefan Schlechtweg.
Proceedings: Siggraph 1999, 8-13 August 1999, Los Angeles, 1999.
[BibTeX] Find this paper on Google

Abstract:
How do we present the motion of objects in computer generated still images? Generally, we don't. Or, if we do, we use motion blurring to simulate a real-world camera [PC83]. Besides, it costs a great deal of extra rendering time, and the only thing it does is blur the objects so that their contours are unrecognizable. The goal to convey information about the movement per se is not entirely met. If, however, we consider the application of non-photorealistic rendering techniques, it is promising to adopt successful illustrative techniques from comics to depict past and future motions of objects in a single image.

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