Non-Photorealistic Rendering
Stuart Green, David H. Salesin, Simon Schofield, Aaron Hertzmann, Peter C. Litwinowicz, Amy A. Gooch, Cassidy J. Curtis, Bruce Gooch.
Siggraph 99, ACM Press, Course 17,
1999. [BibTeX]
Non-photorealistic Rendering Using an Adaptive Halftoning Technique
Author(s): Lisa M. Streit, Oleg Veryovka, John W. Buchanan.
Proceedings: Skiggraph '99,
1999.
[BibTeX]
Abstract:
One of the common goals of Non-Photorealistic Rendering is to emphasize
or highlight particular image attributes by using different
rendering styles. In order to do this often other information such as
depth, surface or lighting information is incorporated into the rendering
process. Most halftoning techniques try to preserve particular
image attributes such as grey-scale intensities or edges, while
avoiding the introduction of artifacts into the resulting image. In
Importance Driven Halftoning Streit and Buchanan [1] introduced
a technique that allows the preservation of other attributes by controlling
rendering through the specification of the importance function
and the chosen type of drawing primitive. This paper illustrates
how importance driven halftoning can be extended for the
creation of non-photorealistic images with information outside the
2D grey-scale image such as a 3D scene or model. Our extensions
to Importance Driven Halftoning will provide the user with control
over drawing primitives for the creation of tone and texture which
is needed to create non-photorealistic images.
Nonphotorealistic Rendering by Q-mapping
Peter M. Hall.
Computer Graphics Forum, Vol. 18, No. 1, March,
1999. [BibTeX]
Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering
Mario Costa Sousa, John W. Buchanan.
Proceedings of Graphics Interface (GI'99), pp. 157--166,
1999. [BibTeX]
Putting the artist in the loop
Joshua E. Seims.
ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 52--53, February,
1999. [BibTeX]
Real-time Principal Direction Line Drawings of Arbitrary 3D Surfaces
Ahna Girshick, Victoria Interrante.
Computer Graphics Visual Proceedings (ACM SIGGRAPH 99 technical sketch), pp. 271,
1999. [BibTeX]
Simple Cellular Automaton-based Simulation of Ink Behaviour and Its Application to Suibokuga-like 3D Rendering of Trees
Qing Zhang, Youetsu Sato, Jun-ya Takahashi, Kazunobu Muraoka, Norishige Chiba.
The Journal of Visualization and Computer Animation, Vol. 10, pp. 27--37,
1999. [BibTeX]
Simulating Oriental Black-Ink Painting
Jintae Lee.
IEEE Computer Graphics and Applications, Vol. 19, No. 3, pp. 74--81, May,
1999. [BibTeX]
Sketching with Projective 2D Strokes
Osama Tolba, Julie Dorsey, Leonard McMillan.
UIST '99,
1999. [BibTeX]
Speedlines - Depicting Motion in Motionless Pictures
Maic Masuch, Stefan Schlechtweg.
Siggraph 1999, 8-13 August 1999, Los Angeles,
1999. [BibTeX]