Non-Photorealistic Computer Graphics Library

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Found 527 item(s) of type "Proceedings".
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Proceedings A Non-Photorealistic Lighting Model For Automatic Technical Illustration
Amy A. Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen.
SIGGRAPH 98, pp. 447--452, July, 1998. [BibTeX]

Proceedings A Non-Photorealistic Rendering Images By A Handheld Device
Lin Hsin Hsin.
11th International Conference on Information Visualization (IV '07), pp. 845--849, 2007. [BibTeX]

Proceedings A Novel Technique for Opus Vermiculatum Mosaic Rendering
S. Battiato, G. Di Blasi, G.M. Farinella, G. Gallo.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 133--140, January, 2006. [BibTeX]

Proceedings A Painterly Rendering Based on Stroke Profile and Database
Sanghyun Seo, JinWan Park, Kyunghyun Yoon.
5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009), Oliver Deussen and Peter Hall, pp. 9--16, Eurographics Association, 2009. [BibTeX]

Proceedings A Projective Drawing System
Osama Tolba, Julie Dorsey, Leonard McMillan.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings A proposed Glass-Painting Filter
Priti Sehgal, P. S. Grover.
Fourth Indian Conference on Computer Vision, Graphics & Image Processing (ICVGIP'04), Kolkata, India, December 16-18, 2004. [BibTeX]

Proceedings A Resolution Independent Nonrealistic Imaging System for Artistic Use
Atsushi Kasao, Masayuki Nakajima.
IEEE International Conference on Multimedia Computing and Systems, pp. 358--367, 1998. [BibTeX]

Proceedings A Spectral Approach to NPR Packing
Ketan Dalal, Allison W. Klein, Yunjun Liu, Kaleigh Smith.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 71--78, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings A stained glass image filter
David Mould.
Proceedings of the 13th Eurographics workshop on Rendering, pp. 20--25, 2003. [BibTeX]

Proceedings A Study on the Real-time Toon Rendering for 3D Geometry Model

Author(s): Daeuk Kang, Donghwan Kim, Kyung Hyun Yoon.
Proceedings: Fifth International Conference on Information Visualisation (IV'01), pp. 391--396, July, 2001.
[BibTeX] Find this paper on Google

Abstract:
Non-Photorealistic rendering techniques, such as toon rendering, can greatly enhance the quality of hand-drawn cel animation images with less effort. For this reason, toon rendering is one of the popular techniques used in the cel animation image production field. The existing toon rendering techniques, however, have not been effective enough for the real-time image processing. Because the techniques have not been adequate for some processes that needs immediate responses such as virtual-realities, or video games. This paper will suggest the real-time toon rendering to overcome this limitation through real-time outline detection and phong shading. In addition, an effective result-image can be produced by adding a shadow using fast shadow generating algorithm while real-time execution remains possible.

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