Non-Photorealistic Computer Graphics Library

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Found 527 item(s) of type "Proceedings".
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Proceedings A Non-Photorealistic Lighting Model For Automatic Technical Illustration
Amy A. Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen.
SIGGRAPH 98, pp. 447--452, July, 1998. [BibTeX]

Proceedings A Non-Photorealistic Rendering Images By A Handheld Device
Lin Hsin Hsin.
11th International Conference on Information Visualization (IV '07), pp. 845--849, 2007. [BibTeX]

Proceedings A Novel Technique for Opus Vermiculatum Mosaic Rendering
S. Battiato, G. Di Blasi, G.M. Farinella, G. Gallo.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 133--140, January, 2006. [BibTeX]

Proceedings A Painterly Rendering Based on Stroke Profile and Database
Sanghyun Seo, JinWan Park, Kyunghyun Yoon.
5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009), Oliver Deussen and Peter Hall, pp. 9--16, Eurographics Association, 2009. [BibTeX]

Proceedings A Projective Drawing System
Osama Tolba, Julie Dorsey, Leonard McMillan.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings A proposed Glass-Painting Filter
Priti Sehgal, P. S. Grover.
Fourth Indian Conference on Computer Vision, Graphics & Image Processing (ICVGIP'04), Kolkata, India, December 16-18, 2004. [BibTeX]

Proceedings A Resolution Independent Nonrealistic Imaging System for Artistic Use
Atsushi Kasao, Masayuki Nakajima.
IEEE International Conference on Multimedia Computing and Systems, pp. 358--367, 1998. [BibTeX]

Proceedings A Spectral Approach to NPR Packing
Ketan Dalal, Allison W. Klein, Yunjun Liu, Kaleigh Smith.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 71--78, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings A stained glass image filter

Author(s): David Mould.
Proceedings: Proceedings of the 13th Eurographics workshop on Rendering, pp. 20--25, 2003.
[BibTeX] Find this paper on Google

Abstract:
Medieval stained glass windows are a stylized artform that has not previously been thoroughly treated in the computer graphics literature. In this paper, we present an automated method for transforming an arbitrary image into a stained-glass version of that image. The key issues in designing a stained glass window are the tile boundaries and tile colors. We use erosion and dilation operators to manipulate and smooth an initial region segmentation tiling; we choose tile colors from the palette of heraldic tinctures; and finally, we render a displacement-mapped plane to obtain our final image.

Proceedings A Study on the Real-time Toon Rendering for 3D Geometry Model
Daeuk Kang, Donghwan Kim, Kyung Hyun Yoon.
Fifth International Conference on Information Visualisation (IV'01), pp. 391--396, July, 2001. [BibTeX]

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