Non-Photorealistic Computer Graphics Library

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Found 527 item(s) of type "Proceedings".
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Proceedings A Non-Photorealistic Lighting Model For Automatic Technical Illustration
Amy A. Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen.
SIGGRAPH 98, pp. 447--452, July, 1998. [BibTeX]

Proceedings A Non-Photorealistic Rendering Images By A Handheld Device
Lin Hsin Hsin.
11th International Conference on Information Visualization (IV '07), pp. 845--849, 2007. [BibTeX]

Proceedings A Novel Technique for Opus Vermiculatum Mosaic Rendering
S. Battiato, G. Di Blasi, G.M. Farinella, G. Gallo.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 133--140, January, 2006. [BibTeX]

Proceedings A Painterly Rendering Based on Stroke Profile and Database
Sanghyun Seo, JinWan Park, Kyunghyun Yoon.
5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009), Oliver Deussen and Peter Hall, pp. 9--16, Eurographics Association, 2009. [BibTeX]

Proceedings A Projective Drawing System

Author(s): Osama Tolba, Julie Dorsey, Leonard McMillan.
Proceedings: 2001 ACM Symposium on Interactive 3D Graphics, 2001.
[BibTeX] Find this paper on Google

Abstract:
We present a novel drawing system for composing and rendering perspective scenes. Our approach uses a projective 2D representation for primitives rather than a conventional 3D description. This allows drawings to be composed with the same ease as traditional illustrations, while providing many of the advantages of a 3D model. We describe a range of user-interface tools and interaction techniques that give our system its 3D-like capabilities. We provide vanishing point guides and perspective grids to aid in drawing freehand strokes and composing perspective scenes. Our system also has tools for intuitive navigation of a virtual camera, as well as methods for manipulating drawn primitives so that they appear to undergo 3D translations and rotations. We also support automatic shading of primitives using either realistic or non-photorealistic styles. Our system supports drawing and shading of extrusion surfaces with automatic hidden surface removal and highlighted silhouettes. Casting shadows from an infinite light source is also possible with minimal user intervention.

Proceedings A proposed Glass-Painting Filter
Priti Sehgal, P. S. Grover.
Fourth Indian Conference on Computer Vision, Graphics & Image Processing (ICVGIP'04), Kolkata, India, December 16-18, 2004. [BibTeX]

Proceedings A Resolution Independent Nonrealistic Imaging System for Artistic Use
Atsushi Kasao, Masayuki Nakajima.
IEEE International Conference on Multimedia Computing and Systems, pp. 358--367, 1998. [BibTeX]

Proceedings A Spectral Approach to NPR Packing
Ketan Dalal, Allison W. Klein, Yunjun Liu, Kaleigh Smith.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 71--78, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings A stained glass image filter
David Mould.
Proceedings of the 13th Eurographics workshop on Rendering, pp. 20--25, 2003. [BibTeX]

Proceedings A Study on the Real-time Toon Rendering for 3D Geometry Model
Daeuk Kang, Donghwan Kim, Kyung Hyun Yoon.
Fifth International Conference on Information Visualisation (IV'01), pp. 391--396, July, 2001. [BibTeX]

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