Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Proceedings Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo.
Computer Graphics International (CGI'04), pp. 608--611, June, 2004. [BibTeX]

Proceedings Sketch Interpretation and Refinement using Statistical Models
Saul Simhon, Gregory Dudek.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press, 2004. [BibTeX]

Proceedings Sketchy Drawings
Marc Nienhaus, Jürgen Döllner.
AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pp. 73--81, Stellenbosch, South Africa, ACM Press, 2004. [BibTeX]

Proceedings SMARTPAPER: An Interactive and User Friendly Sketching System
Amit Shesh, Baoquan Chen.
Eurographics 2004, Grenoble, France, 2004. [BibTeX]

Article Standing at the crossroads of art & technology
Carl J. Huhn.
SIGGRAPH Comput. Graph., Vol. 38, No. 2, pp. 20--20, 2004. [BibTeX]

Proceedings Stereo-based Image and Video Analysis for Multimedia Applications
Margrit Gelautz, Efstathios Stavrakis, Michael Bleyer.
International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (XXth ISPRS Congress), Vol. 35, Geo-Imagery Bridging Continents, pp. 998--1003, 2004. [BibTeX]
[PDF] [2.04MB]

Article Stroke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches
Youetsu Sato, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba.
The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 224--234, October, 2004. [BibTeX]

Proceedings Strokes for Drawings Using Illuminated Paper Surfaces

Author(s): Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
Proceedings: SIGGRAPH 2004 sketches, 2004.
[BibTeX] Find this paper on Google

Abstract:
A stroke drawn bydrawing tools that have a soft tip such as pencils, pastels, charcoals, chalks, or crayons, is highly interfered by sufrace irregularity of the support medium such as paper, and the texture of the paper appears on it. Without simulating interaction between those materials, "realistic" art tools are not represented. However, an elaborate simulation takes a lot of time for a drawing tool that is preferable to work in real time. In this study we focus on the similarity between the appearance of strokes that are drawn on paper using pastel and paper texture illuminated by a light. Therefore, we use 12 illuminated paper textures as a "height field" [Curtis et al. 1994] for simulating pigment deposition by a stroke drawn in one direction. In fact, when a stroke is drawn, the stroke uses the height field, the gray value of converted paper texture illuminated by a light, from the same direction as the stroke. This technique takes less time.

Proceedings Stylized Haloed Outlines on the GPU
Jörn Loviscach.
SIGGRAPH 2004 Poster Session, 2004. [BibTeX]

Proceedings Stylized Rendering of 3D Scanned Realworld Environments
Hui Xu, Baoquan Chen.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, June 7-9, 2004. [BibTeX]

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