Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Proceedings Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo.
Computer Graphics International (CGI'04), pp. 608--611, June, 2004. [BibTeX]

Proceedings Sketch Interpretation and Refinement using Statistical Models
Saul Simhon, Gregory Dudek.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press, 2004. [BibTeX]

Proceedings Sketchy Drawings

Author(s): Marc Nienhaus, Jürgen Döllner.
Proceedings: AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pp. 73--81, Stellenbosch, South Africa, ACM Press, 2004.
[BibTeX] Find this paper on Google

Abstract:
In non-photorealistic rendering sketchiness is essential to communicate visual ideas and can be used to illustrate drafts and concepts in, for instance, architecture and product design. In this paper, we present a hardware-accelerated real-time rendering algorithm for drawings that sketches visually important edges as well as inner color patches of arbitrary 3D objects even beyond the geometrical boundary. The algorithm preserves edges and color patches as intermediate rendering results using textures. To achieve sketchiness it applies uncertainty values in image-space to perturb texture coordinates when accessing intermediate rendering results. The algorithm adjusts depth information derived from 3D objects to ensure visibility when composing sketchy drawings with arbitrary 3D scene contents. Rendering correct depth values while sketching edges and colors beyond the boundary of 3D objects is achieved by depth sprite rendering. Moreover, we maintain frame-to-frame coherence because consecutive uncertainty values have been determined by a Perlin noise function, so that they are correlated in image-space. Finally, we introduce a solution to control and predetermine sketchiness by preserving geometrical properties of 3D objects in order to calculate associated uncertainty values. This method significantly reduces the inherent shower-door effect.

Proceedings SMARTPAPER: An Interactive and User Friendly Sketching System
Amit Shesh, Baoquan Chen.
Eurographics 2004, Grenoble, France, 2004. [BibTeX]

Article Standing at the crossroads of art & technology
Carl J. Huhn.
SIGGRAPH Comput. Graph., Vol. 38, No. 2, pp. 20--20, 2004. [BibTeX]

Proceedings Stereo-based Image and Video Analysis for Multimedia Applications
Margrit Gelautz, Efstathios Stavrakis, Michael Bleyer.
International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (XXth ISPRS Congress), Vol. 35, Geo-Imagery Bridging Continents, pp. 998--1003, 2004. [BibTeX]
[PDF] [2.04MB]

Article Stroke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches
Youetsu Sato, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba.
The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 224--234, October, 2004. [BibTeX]

Proceedings Strokes for Drawings Using Illuminated Paper Surfaces
Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
SIGGRAPH 2004 sketches, 2004. [BibTeX]

Proceedings Stylized Haloed Outlines on the GPU
Jörn Loviscach.
SIGGRAPH 2004 Poster Session, 2004. [BibTeX]

Proceedings Stylized Rendering of 3D Scanned Realworld Environments
Hui Xu, Baoquan Chen.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, June 7-9, 2004. [BibTeX]

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