Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo.
Computer Graphics International (CGI'04), pp. 608--611, June,
2004. [BibTeX]
Sketch Interpretation and Refinement using Statistical Models
Saul Simhon, Gregory Dudek.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press,
2004. [BibTeX]
Sketchy Drawings
Marc Nienhaus, Jürgen Döllner.
AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pp. 73--81, Stellenbosch, South Africa, ACM Press,
2004. [BibTeX]
SMARTPAPER: An Interactive and User Friendly Sketching System
Amit Shesh, Baoquan Chen.
Eurographics 2004, Grenoble, France,
2004. [BibTeX]
Standing at the crossroads of art & technology
Carl J. Huhn.
SIGGRAPH Comput. Graph., Vol. 38, No. 2, pp. 20--20,
2004. [BibTeX]
Stereo-based Image and Video Analysis for Multimedia Applications
Margrit Gelautz, Efstathios Stavrakis, Michael Bleyer.
International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (XXth ISPRS Congress), Vol. 35, Geo-Imagery Bridging Continents, pp. 998--1003,
2004. [BibTeX]
[PDF] [2.04MB]
Stroke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches
Author(s): Youetsu Sato, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba.
Article: The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 224--234, October,
2004.
[BibTeX]
Abstract:
Non-photorealistic rendering has become an important research topics in computer graphics in recent years. We have previously proposed a non-photorealistic rendering method to generate Suibokuga-like images of trees. This method was suitable only for representing trees in Mokkotsuho paintings because the images were generated from three-dimensional skeleton data. In this paper, we propose a method to generate Suibokugalike images of arbitrary objects from three-dimensional geometric models, such as polygonal models. The proposed method realizes Kou, Ten, and Shun brush stroke techniques for creating Sensenbyoho paintings, which are a typical Suibokuga style for representing landscapes. Moreover, the images can be generated from arbitrary viewpoints and light source information. The ability of this method is demonstrated by showing various example.
Strokes for Drawings Using Illuminated Paper Surfaces
Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
SIGGRAPH 2004 sketches,
2004. [BibTeX]
Stylized Haloed Outlines on the GPU
Jörn Loviscach.
SIGGRAPH 2004 Poster Session,
2004. [BibTeX]
Stylized Rendering of 3D Scanned Realworld Environments
Hui Xu, Baoquan Chen.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, June 7-9,
2004. [BibTeX]