Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo.
Computer Graphics International (CGI'04), pp. 608--611, June,
2004. [BibTeX]
Sketch Interpretation and Refinement using Statistical Models
Saul Simhon, Gregory Dudek.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press,
2004. [BibTeX]
Sketchy Drawings
Marc Nienhaus, Jürgen Döllner.
AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pp. 73--81, Stellenbosch, South Africa, ACM Press,
2004. [BibTeX]
SMARTPAPER: An Interactive and User Friendly Sketching System
Amit Shesh, Baoquan Chen.
Eurographics 2004, Grenoble, France,
2004. [BibTeX]
Standing at the crossroads of art & technology
Carl J. Huhn.
SIGGRAPH Comput. Graph., Vol. 38, No. 2, pp. 20--20,
2004. [BibTeX]
Stereo-based Image and Video Analysis for Multimedia Applications
Author(s): Margrit Gelautz, Efstathios Stavrakis, Michael Bleyer.
Proceedings: International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (XXth ISPRS Congress), Vol. 35, Geo-Imagery Bridging Continents, pp. 998--1003,
2004.
Download: [PDF] [2.04MB]
[BibTeX]
Abstract:
In this paper we utilize stereo images and video frames of real scenes to automatically generate artistic stereoscopic views with a
hand-painted appearance ("painterly rendering"). The approach is motivated by contemporary artists who painted stereo image pairs
on canvases. Although a variety of monoscopic painterly rendering algorithms have been proposed in the literature, the design of
painterly rendering algorithms suited to stereo views of real scenes presents a largely unexplored field.
In our approach, we use stereo analysis to generate a disparity map which is then employed by the stereoscopic rendering algorithm
to preserve coherence between the brush strokes of the two stereo views. The painting of the occluded regions is incorporated as a
separate step into the rendering procedure. We utilize the disparity map to prevent paint spilling between surfaces located at
different depths. Stereoscopic viewing of the stereo paintings produced by our algorithm demonstrates that the aesthetic impression
resulting from the hand-painted appearance of the individual images has been enhanced with an additional perception of depth.
Stroke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches
Youetsu Sato, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba.
The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 224--234, October,
2004. [BibTeX]
Strokes for Drawings Using Illuminated Paper Surfaces
Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
SIGGRAPH 2004 sketches,
2004. [BibTeX]
Stylized Haloed Outlines on the GPU
Jörn Loviscach.
SIGGRAPH 2004 Poster Session,
2004. [BibTeX]
Stylized Rendering of 3D Scanned Realworld Environments
Hui Xu, Baoquan Chen.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, June 7-9,
2004. [BibTeX]