Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Proceedings Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo.
Computer Graphics International (CGI'04), pp. 608--611, June, 2004. [BibTeX]

Proceedings Sketch Interpretation and Refinement using Statistical Models
Saul Simhon, Gregory Dudek.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press, 2004. [BibTeX]

Proceedings Sketchy Drawings
Marc Nienhaus, Jürgen Döllner.
AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pp. 73--81, Stellenbosch, South Africa, ACM Press, 2004. [BibTeX]

Proceedings SMARTPAPER: An Interactive and User Friendly Sketching System

Author(s): Amit Shesh, Baoquan Chen.
Proceedings: Eurographics 2004, Grenoble, France, 2004.
[BibTeX] Find this paper on Google

Abstract:
This paper describes an interactive sketching system for 3D design/modeling that diverts from the conventional menu and button interfaces of CAD tools. The system, dubbed SMARTPAPER, offers a unified sketching environment that supports direct sketching as well as gestured sketching with more emphasis on the former to encourage natural sketching styles. SMARTPAPER also provides a unified 2D and 3D drawing domain by allowing the user to sketch directly on a 3D model in addition to the usual 2D sketching from scratch. A natural sketching experience is offered by supporting casual sketching consisting of wiggly, discontinuous, overlapping strokes. The system is empowered by an array of seamlessly integrated 2D and 3D features such as 2D sketch cleaning, 3D reconstruction from 2D sketch, 3D transformations, sketching on 3D, and conventional 3D CSG operations like cutting and joining. The key to the success of SMARTPAPER is efficient and robust 3D reconstruction from a single freehand 2D sketch with minimal hints. We have employed and improved Lipson's optimization method, originally designed for offline reconstruction of engineering drawings, in our interactive system by leveraging additional clues obtained by interaction during sketching.

Article Standing at the crossroads of art & technology
Carl J. Huhn.
SIGGRAPH Comput. Graph., Vol. 38, No. 2, pp. 20--20, 2004. [BibTeX]

Proceedings Stereo-based Image and Video Analysis for Multimedia Applications
Margrit Gelautz, Efstathios Stavrakis, Michael Bleyer.
International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (XXth ISPRS Congress), Vol. 35, Geo-Imagery Bridging Continents, pp. 998--1003, 2004. [BibTeX]
[PDF] [2.04MB]

Article Stroke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches
Youetsu Sato, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba.
The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 224--234, October, 2004. [BibTeX]

Proceedings Strokes for Drawings Using Illuminated Paper Surfaces
Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
SIGGRAPH 2004 sketches, 2004. [BibTeX]

Proceedings Stylized Haloed Outlines on the GPU
Jörn Loviscach.
SIGGRAPH 2004 Poster Session, 2004. [BibTeX]

Proceedings Stylized Rendering of 3D Scanned Realworld Environments
Hui Xu, Baoquan Chen.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, June 7-9, 2004. [BibTeX]

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