Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo.
Computer Graphics International (CGI'04), pp. 608--611, June,
2004. [BibTeX]
Sketch Interpretation and Refinement using Statistical Models
Saul Simhon, Gregory Dudek.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press,
2004. [BibTeX]
Sketchy Drawings
Marc Nienhaus, Jürgen Döllner.
AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pp. 73--81, Stellenbosch, South Africa, ACM Press,
2004. [BibTeX]
SMARTPAPER: An Interactive and User Friendly Sketching System
Amit Shesh, Baoquan Chen.
Eurographics 2004, Grenoble, France,
2004. [BibTeX]
Standing at the crossroads of art & technology
Carl J. Huhn.
SIGGRAPH Comput. Graph., Vol. 38, No. 2, pp. 20--20,
2004. [BibTeX]
Stereo-based Image and Video Analysis for Multimedia Applications
Margrit Gelautz, Efstathios Stavrakis, Michael Bleyer.
International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (XXth ISPRS Congress), Vol. 35, Geo-Imagery Bridging Continents, pp. 998--1003,
2004. [BibTeX]
[PDF] [2.04MB]
Stroke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches
Youetsu Sato, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba.
The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 224--234, October,
2004. [BibTeX]
Strokes for Drawings Using Illuminated Paper Surfaces
Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
SIGGRAPH 2004 sketches,
2004. [BibTeX]
Stylized Haloed Outlines on the GPU
Jörn Loviscach.
SIGGRAPH 2004 Poster Session,
2004. [BibTeX]
Stylized Rendering of 3D Scanned Realworld Environments
Author(s): Hui Xu, Baoquan Chen.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, June 7-9,
2004.
[BibTeX]
Abstract:
This paper presents an interactive non-photorealistic rendering
(NPR) system that stylizes and renders outdoor scenes captured by
3D laser scanning. In order to deal with the large size, complexity
and inherent incompleteness of data obtained from outdoor scans,
our system represents outdoor scenes using points instead of traditional
polygons. Algorithms are then developed to extract, stylize
and render features from this point representation. In addition to
conveying various NPR styles, our system also promises consistency
in animation by maintaining stroke coherence and density.
We achieve NPR of large scale data at interactive rates by designing
novel data structures and algorithms as well as leveraging new
features of commodity graphics hardware. Our experiments have
shown that our system offers a novel experience of large real world
environment navigation that is more aesthetic and informative than
that offered by traditional photorealistic rendering systems.