Non-Photorealistic Computer Graphics Library

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Found 13 item(s) of type "In Collection".
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In Collection Perceptual and Artistic Principles for Effective Computer Depiction
Maneesh Agrawala, Frédo Durand, Bruce Gooch, Victoria Interrante, Victor Ostromoukhov, Denis Zorin.
SIGGRAPH 2002, ACM Press, Course #13, San Antonio, Texas, 2002. [BibTeX]

In Collection Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
Siggraph 2003, ACM Press, 2003. [BibTeX]

In Collection User-Guided 3D Su-Muk Painting

Author(s): Jung Lee, Joon-Yong Ji, Soo-Kyun Kim, Chang-Hun Kim.
In Collection: Computational Science and Its Applications -- ICCSA 2005, Springer Berlin / Heidelberg, Vol. 3482, Lecture Notes in Computer Science, pp. 1139--1147, 2005.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present a technique for rendering animated 3D models in a Su-Muk painting style with use's guide. First, a user can sketch directly over 3D models by varying ink and water values. And we simulate the behavior of ink-water directly on 3D model for consistent shade information over 3D models. After simulation, ink and water are spread over a 3D surface appropriately. Second, to achieve a real hand-crafted look of Su-Muk painting, ink-water behavior is simulated again on a 2D screen by using overall ink-water shade information from previous output of 3D ink-water simulation. We demonstrate some images for Su-Muk painting with our user-guided drawing system.

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