Perceptual and Artistic Principles for Effective Computer Depiction
Maneesh Agrawala, Frédo Durand, Bruce Gooch, Victoria Interrante, Victor Ostromoukhov, Denis Zorin.
SIGGRAPH 2002, ACM Press, Course #13, San Antonio, Texas,
2002. [BibTeX]
Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Author(s): Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
In Collection: Siggraph 2003, ACM Press,
2003.
[BibTeX]
Abstract:
Algorithms and numerical methods for interpreting form (silhouettes and shape features), aspects of the viewing and rendering pipeline (texturing, algorithms for scientific illustration, inkline rendering solutions, alternate viewing systems through distortion and deformation), algorithms and techniques for composition and production (composition rules, 2D and 3D interplay, the DeepCanvas system).
User-Guided 3D Su-Muk Painting
Jung Lee, Joon-Yong Ji, Soo-Kyun Kim, Chang-Hun Kim.
Computational Science and Its Applications -- ICCSA 2005, Springer Berlin / Heidelberg, Vol. 3482, Lecture Notes in Computer Science, pp. 1139--1147,
2005. [BibTeX]