Perceptual and Artistic Principles for Effective Computer Depiction
Author(s): Maneesh Agrawala, Frédo Durand, Bruce Gooch, Victoria Interrante, Victor Ostromoukhov, Denis Zorin.
In Collection: SIGGRAPH 2002, ACM Press, Course #13, San Antonio, Texas,
2002.
[BibTeX]
Abstract:
This course presents connections between human visual perception and the art of picture production. Findings from perceptual and cognitive sciences are used to explore pictorial techniques used by artists as they address the challenges raised by the depiction of three-dimensional scenes on a flat media. The course introduces perceptual explanations for a variety of artistic styles. Finally, we present mechanisms that can make an image more effective, and demonstrate the adaptation of these mechanisms to computer graphics. The course is intended for both artists and scientists. Although it offers some practical insights, it is intended more as an in-breadth overview.
Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
Siggraph 2003, ACM Press,
2003. [BibTeX]
User-Guided 3D Su-Muk Painting
Jung Lee, Joon-Yong Ji, Soo-Kyun Kim, Chang-Hun Kim.
Computational Science and Its Applications -- ICCSA 2005, Springer Berlin / Heidelberg, Vol. 3482, Lecture Notes in Computer Science, pp. 1139--1147,
2005. [BibTeX]