Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
Pages [14]: [1] [2] [3] [4] [5] [6] Next Page

Proceedings A Novel Approach to Cartoon Style Rendering of an Image with an Approximated Crayon Texture
Priti Sehgal, P. S. Grover.
International Conference on Computer Graphics, Imaging and Visualization (CGIV'04), pp. 82--88, July, 2004. [BibTeX]

PhD Thesis A 2.5D Modelling and Animation Framework Supporting Computer Assisted Traditional Animation
Fabian Di Fiore.
School of Information Technology, Transnational University of Limburg, June, 2004. [BibTeX]

Proceedings A Framework for Multiperspective Rendering
Jingyi Yu, Leonard McMillan.
Eurographics Symposium on Rendering, Norrkoping, Sweden, 2004. [BibTeX]

Proceedings A Mid-level Description of Video, with Application to Non-photorealistic Animation
John P. Collomosse, Peter M. Hall.
15th British Machine Vision Conference (BMVC), Vol. 1, pp. 7--16, Kingston, U.K., September, 2004. [BibTeX]

Proceedings A proposed Glass-Painting Filter
Priti Sehgal, P. S. Grover.
Fourth Indian Conference on Computer Vision, Graphics & Image Processing (ICVGIP'04), Kolkata, India, December 16-18, 2004. [BibTeX]

Master Thesis A shader based approach to painterly rendering

Author(s): Kaushik Pal.
Master Thesis: Texas A&M University, 2004.
[BibTeX] [DOI] Find this paper on Google

Abstract:
The purpose of this thesis is to develop a texture-based painterly shader that would render computer generated objects or scenes with strokes that are visually similar to paint media like watercolor, oil paint or dry media such as crayons, chalk, et cetera. This method would need an input scene in the form of three dimensional polygonal or NURBS meshes. While the structure of the meshes and the lighting in the scene would both play a crucial role in the final appearance of the scene, the painterly look will be imparted through a shader. This method, therefore, is essentially a rendering technique. Several modifiable parameters in the shader gives the user artistic freedom while overall introducing some amount of automation in the painterly rendering process.

Proceedings A survey of silhouette detection techniques for non-photorealistic rendering
Wang Ao-yu, Tang Min, Dong Jin-xiang.
Third International Conference on Image and Graphics (ICIG'04), pp. 434--437, December, 2004. [BibTeX]

Proceedings A System for View-Dependent Animation
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee.
Eurographics 2004, 2004. [BibTeX]

Proceedings A Versatile Interactive 3D Brush Model
William Baxter, Ming C. Lin.
12th Pacific Conference on Computer Graphics and Applications (PG'04), October, 2004. [BibTeX]

Article A Viscous Paint Model for Interactive Applications
William Baxter, Yuanxin Liu, Ming C. Lin.
The Computer Animation and Social Agents Conference (CASA), Vol. 15, No. 3-4, pp. 433--441, July, 2004. [BibTeX]

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