3D Illustrative Effects for Animating Line Drawings
Tobias Isenberg, Maic Masuch, Thomas Strothotte.
Proceedings of the IEEE International Conference on Information Visualisation, pp. 413--418, London, England, July 19-21,
2000. [BibTeX]
Animating Frame-To-Frame-Coherent Line Drawings for Illustrated Purposes
Maic Masuch, Lars Schumann, Stefan Schlechtweg.
Proceedings of Simulation und Visualisierung '98, SCS Europe, Peter Lorenz, Bernhard Preim, pp. 101-112,
1998. [BibTeX]
daLi! - Drawing Animated Lines!
Maic Masuch, Stefan Schlechtweg, Bert Schönwälder.
Simulation and Animation '97, pp. 87--95, SCS Europe, Magdeburg,
1997. [BibTeX]
Game Programming Gems 4
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Andrew Kirmse, Real-Time Halftoning: Fast and Simple Stylized Shading, pp. 443--440, Charles River Media,
2004. [BibTeX]
Non-Photorealistic Shading in an Educational Game Engine
Bert Freudenberg, Maic Masuch.
Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools, Snowbird, Utah, USA, June 1 - 4,
2002. [BibTeX]
Real-Time Halftoning: A Primitive For Non-Photorealistic Shading
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Eurographics Workshop on Rendering, pp. 1–4,
2002. [BibTeX]
Speedlines - Depicting Motion in Motionless Pictures
Maic Masuch, Stefan Schlechtweg.
Siggraph 1999, 8-13 August 1999, Los Angeles,
1999. [BibTeX]
The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction
Bert Freudenberg, Maic Masuch, Niklas Röber, Thomas Strothotte.
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST '01), pp. 97--102,
2001. [BibTeX]
Visualising Ancient Architecture using Animated Line Drawings
Maic Masuch, Thomas Strothotte.
Proceedings of the International Conference on Information Visualisation '98, IEEE Computer Society Press,
1998. [BibTeX]
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
Author(s): Thomas Strothotte, Maic Masuch, Tobias Isenberg.
Proceedings: Computer Graphics International (CGI'99), pp. 36--43, Canmore, Alberta, Canada,
1999.
[BibTeX] [DOI]
Abstract:
One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective, and complete representation of the objects in question. However, we argue that such an ideal situation can hardly be met. Instead, there are a variety of situations in which there is considerable uncertainty associated with some features of a model. Furthermore, the model usually stems from design decisions which are not encoded in the model, but which may be important for users.We argue that more information about geometric models should be representable and visualizable. In particular, we propose non-photorealistic rendering styles for encoding such additional information in a visualization of a 3D model which goes over and above the geometry.We then apply this concept to visualizations of virtual reconstructions of ancient architecture. Finally, we describe the prototypical system ANCIENTVIS which represents an approach to visualizing models with uncertain features.