Non-Photorealistic Computer Graphics Library

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In Book Game Programming Gems 4

Author(s): Bert Freudenberg, Maic Masuch, Thomas Strothotte.
In Book: Andrew Kirmse, Real-Time Halftoning: Fast and Simple Stylized Shading, pp. 443--440, Charles River Media, 2004.
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Abstract:
This gem introduces halftoning as a way for implementing non-photorealistic rendering styles for computer games. The technique uses only the conventional multi-texturing pipeline on common hardware. We show how to create halftone screens for images that resemble pen-and-ink drawing styles and how to implement fast halftone rendering with modest pixel shading hardware.

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