Game Programming Gems 4
Author(s): Bert Freudenberg, Maic Masuch, Thomas Strothotte.
In Book: Andrew Kirmse, Real-Time Halftoning: Fast and Simple Stylized Shading, pp. 443--440, Charles River Media,
2004.
[BibTeX]
Abstract:
This gem introduces halftoning as a way for implementing non-photorealistic rendering styles for
computer games. The technique uses only the conventional multi-texturing pipeline on common
hardware. We show how to create halftone screens for images that resemble pen-and-ink
drawing styles and how to implement fast halftone rendering with modest pixel shading
hardware.