Frame-Coherent 3D Stippling for Non-Photorealistic Computer Graphics
Oscar E. Meruvia Pastor.
Otto-von-Guericke-Universität Magdeburg, Germany,
2003. [BibTeX]
Frame-Coherent Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
EUROGRAPHICS 2002, Short Presentations,
2002. [BibTeX]
Graph-Based Point Relaxation for 3D Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
Fifth Mexican International Conference in Computer Science (ENC'04), pp. 141--150, September,
2004. [BibTeX]
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
Nick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar E. Meruvia Pastor, Stefan Schlechtweg, Thomas Strothotte.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 424, Canmore, Canada,
2003. [BibTeX]
Real-Time Animated Stippling
Oscar E. Meruvia Pastor, Bert Freudenberg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 62-68,
2003. [BibTeX]
Seeing Between the Strokes
Author(s): Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Technical Report: Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany,
2004.
[BibTeX]
Abstract:
Non-photorealistic rendering offers a wide range of rendering styles. However, when
different styles—in particular, stroke-based techniques—are combined with others to
create hybrid renditions often a see-through-effect is caused where background objects
can be seen through a newly drawn foreground object. This effect can either be used
intentionally to present more than one layer of information at the same time or has to
be avoided because it distracts from the rendering.
In this work, we attempt an initial discussion of the see-through-effect in illustrations.
Thereby, a specific focus is put on stroke-based NPR renditions. In support of this,
both ends of the effect are addressed: the intentional use of see-through characteristics
as well as avoiding it. By discussing examples for both, we show how to visualize
multiple layers of information in a model as well as approaches of avoiding the seethrough-
effect for stroke-based NPR rendering.