Non-Photorealistic Computer Graphics Library

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Found 6 item(s) authored by "Oscar E. Meruvia Pastor" .

PhD Thesis Frame-Coherent 3D Stippling for Non-Photorealistic Computer Graphics
Oscar E. Meruvia Pastor.
Otto-von-Guericke-Universität Magdeburg, Germany, 2003. [BibTeX]

Proceedings Frame-Coherent Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
EUROGRAPHICS 2002, Short Presentations, 2002. [BibTeX]

Proceedings Graph-Based Point Relaxation for 3D Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
Fifth Mexican International Conference in Computer Science (ENC'04), pp. 141--150, September, 2004. [BibTeX]

Proceedings OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
Nick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar E. Meruvia Pastor, Stefan Schlechtweg, Thomas Strothotte.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 424, Canmore, Canada, 2003. [BibTeX]

Article Real-Time Animated Stippling

Author(s): Oscar E. Meruvia Pastor, Bert Freudenberg, Thomas Strothotte.
Article: IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 62-68, 2003.
[BibTeX] Find this paper on Google

Stippling is an artistic rendering technique where shading and texture is given by placing points or stipples on the canvas until the desired darkness is achieved. Computergenerated stippling has focused on producing high quality 2D renditions for print media, while stippling of 3D models in animations has received little attention. After describing current advances in stippling for print media and real-time rendering, we present an approach to produce animations of 3D models using stippling as a rendering style. In our approach, we ensure frameto- frame coherence as the model moves and shading changes over time, by attaching stipple particles to the surface of the model. We present a point hierarchy, used to control the stipple density during rendering, and solutions for rendering animated and static models using conventional and vertex-programmable graphics hardware.

Technical Report Seeing Between the Strokes
Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany, 2004. [BibTeX]

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