A Developer's Guide to Silhouette Algorithms for Polygonal Models
Author(s): Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
Article: IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August,
2003.
[BibTeX]
Abstract:
Generating object silhouettes lies at the heart of nonphotorealism and is needed for many styles of rendering. This article describes, categorizes, discusses, and recommends algorithms for computing the silhouette of a polygonal model, thus guiding developers to the optimal approach for their specific needs.
Game Programming Gems 4
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2004. [BibTeX]
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Bert Freudenberg, Maic Masuch.
Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools, Snowbird, Utah, USA, June 1 - 4,
2002. [BibTeX]
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11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 424, Canmore, Canada,
2003. [BibTeX]
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IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 62-68,
2003. [BibTeX]
Real-Time Halftoning: A Primitive For Non-Photorealistic Shading
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Eurographics Workshop on Rendering, pp. 1–4,
2002. [BibTeX]
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Bert Freudenberg.
Technical Sketch presented at SIGGRAPH 2001,
2001. [BibTeX]
Real-Time Stroke-Based Halftoning
Bert Freudenberg.
Otto-von-Guericke-Universität, Magdeburg,
2003. [BibTeX]
Subdivision for Line Drawings
Bert Freudenberg.
2001. [BibTeX]
The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction
Bert Freudenberg, Maic Masuch, Niklas Röber, Thomas Strothotte.
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST '01), pp. 97--102,
2001. [BibTeX]