A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27,
2002. [BibTeX]
A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium,
2003. [BibTeX]
Automatic Inbetweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques
Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth.
The Fourteenth Conference on Computer Animation (CA2001), pp. 192--200,
2001. [BibTeX]
Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November,
2001. [BibTeX]
Highly stylised animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
The Visual Computer, Vol. 24, No. 2, pp. 105--123,
2007. [BibTeX]
Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53,
2006. [BibTeX]
Introducing Artistic Tools in an Interactive Paint System
Koen Beets, Tom Van Laerhoven, Frank Van Reeth.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 47--54, January,
2006. [BibTeX]
Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia,
2003. [BibTeX]
Multi-level Performance-driven Stylised Facial Animation
Fabian Di Fiore, Frank Van Reeth.
Proceedings of Computer Animation and Social Agents (CASA'05), pp. 73--78, Hong Kong, China, October 17-19,
2005. [BibTeX]
Real-time Simulation of Thin Paint Media
Author(s): Tom Van Laerhoven, Frank Van Reeth.
Proceedings: SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2,
2005.
[BibTeX]
Abstract:
The possibility of experimenting with various techniques and paint
media, as well as the ability of introducing a wide range of digital
tools, makes a digital equivalent of the traditional painting process
a valuable asset for both novices and experienced artists. Existing
work on applications for thin watery paint is mainly focused on
automatic generation of painterly-style images from input images,
ignoring the fact that painting is a process that intuitively should
be interactive. Efforts to create real-time interactive systems are
limited to a single paint medium and results often suffer from a
trade-off between real-timeness and simulation complexity.
We present an application for real-time interactive creation of images
with thin watery paint, including watercolor, gouache and Chinese
ink. Our canvas model adopts stable fluid dynamics algorithms
to transfer pigment densities and water quantities on top of the canvas.
Heuristic rules handle the deposition of pigment within the
irregularities of the canvas surface, as well as the evaporation, absorption
and capillary diffusion of water inside the canvas structure.
We extend our previous work on a parallel implementation
[Van Laerhoven et al. 2004] with a new approach suitable for graphics
hardware, the Kubelka-Munk diffuse reflectance model and the
capability to produce paintings with paint media related to watercolor,
like gouache and Chinese ink. The application can also generate
animated paintings from stroke curve data.