Non-Photorealistic Computer Graphics Library

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Found 15 item(s) authored by "Frank Van Reeth" .
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Proceedings A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27, 2002. [BibTeX]

Technical Report A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003. [BibTeX]

Proceedings Automatic Inbetweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques
Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth.
The Fourteenth Conference on Computer Animation (CA2001), pp. 192--200, 2001. [BibTeX]

Proceedings Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November, 2001. [BibTeX]

Article Highly stylised animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
The Visual Computer, Vol. 24, No. 2, pp. 105--123, 2007. [BibTeX]

Article Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53, 2006. [BibTeX]

Proceedings Introducing Artistic Tools in an Interactive Paint System
Koen Beets, Tom Van Laerhoven, Frank Van Reeth.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 47--54, January, 2006. [BibTeX]

Proceedings Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia, 2003. [BibTeX]

Proceedings Multi-level Performance-driven Stylised Facial Animation
Fabian Di Fiore, Frank Van Reeth.
Proceedings of Computer Animation and Social Agents (CASA'05), pp. 73--78, Hong Kong, China, October 17-19, 2005. [BibTeX]

Proceedings Real-time Simulation of Thin Paint Media

Author(s): Tom Van Laerhoven, Frank Van Reeth.
Proceedings: SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2, 2005.
[BibTeX] Find this paper on Google

Abstract:
The possibility of experimenting with various techniques and paint media, as well as the ability of introducing a wide range of digital tools, makes a digital equivalent of the traditional painting process a valuable asset for both novices and experienced artists. Existing work on applications for thin watery paint is mainly focused on automatic generation of painterly-style images from input images, ignoring the fact that painting is a process that intuitively should be interactive. Efforts to create real-time interactive systems are limited to a single paint medium and results often suffer from a trade-off between real-timeness and simulation complexity. We present an application for real-time interactive creation of images with thin watery paint, including watercolor, gouache and Chinese ink. Our canvas model adopts stable fluid dynamics algorithms to transfer pigment densities and water quantities on top of the canvas. Heuristic rules handle the deposition of pigment within the irregularities of the canvas surface, as well as the evaporation, absorption and capillary diffusion of water inside the canvas structure. We extend our previous work on a parallel implementation [Van Laerhoven et al. 2004] with a new approach suitable for graphics hardware, the Kubelka-Munk diffuse reflectance model and the capability to produce paintings with paint media related to watercolor, like gouache and Chinese ink. The application can also generate animated paintings from stroke curve data.

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