A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27,
2002. [BibTeX]
A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium,
2003. [BibTeX]
Automatic Inbetweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques
Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth.
The Fourteenth Conference on Computer Animation (CA2001), pp. 192--200,
2001. [BibTeX]
Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Author(s): Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings: Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November,
2001.
[BibTeX]
Abstract:
Our work in the area of non-photo-realistic rendering
(NPR) focuses on visualising 3D models in a cartoon
rendering style: the geometrical objects are internally
coloured using two or three colours, while simultaneously
using an explicit outline. Many NPR techniques are timeconsuming
processes, whereas we aim at real-time rendering
performance on mainstream graphics PC hardware
without losing a high image quality. Particular emphasis
is also put on getting smooth transition borders between
the bi-tonal cartoon-colours by applying an object precision
triangle subdivision technique. Rapidly finding these
transition borders as well as silhouette edges is a topic of a
new algorithm. As silhouette lines and light effects are useful
indicators for computer vision, this algorithm also looks
interesting for applications in that field.
Highly stylised animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
The Visual Computer, Vol. 24, No. 2, pp. 105--123,
2007. [BibTeX]
Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53,
2006. [BibTeX]
Introducing Artistic Tools in an Interactive Paint System
Koen Beets, Tom Van Laerhoven, Frank Van Reeth.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 47--54, January,
2006. [BibTeX]
Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia,
2003. [BibTeX]
Multi-level Performance-driven Stylised Facial Animation
Fabian Di Fiore, Frank Van Reeth.
Proceedings of Computer Animation and Social Agents (CASA'05), pp. 73--78, Hong Kong, China, October 17-19,
2005. [BibTeX]
Real-time Simulation of Thin Paint Media
Tom Van Laerhoven, Frank Van Reeth.
SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2,
2005. [BibTeX]