Non-Photorealistic Computer Graphics Library

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Found 22 item(s) authored by "Bruce Gooch" .
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Proceedings A Non-Photorealistic Lighting Model For Automatic Technical Illustration
Amy A. Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen.
SIGGRAPH 98, pp. 447--452, July, 1998. [BibTeX]

Misc A Painterly Approach to Human Skin
Peter-Pike J. Sloan, Bruce Gooch, Bill Martin, Amy A. Gooch, Louise Bell.
Short Research paper, 2001. [BibTeX]

Master Thesis Artisic Vision: Automatic Digital Painting Using Computer Vision Algorithms
Bruce Gooch.
University of Utah, May, 2001. [BibTeX]

Proceedings Artistic Composition for Image Creation
Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley.
12th Eurographics Workshop on Rendering, pp. 83--88, London, UK, June, 2001. [BibTeX]

Proceedings Artistic Vision: Painterly Rendering Using Computer Vision Techniques
Bruce Gooch, Greg Coombe, Peter Shirley.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 83--90, Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Enhancing perceived depth in images via artistic matting
Amy A. Gooch, Bruce Gooch.
1st Symposium on Applied perception in graphics and visualization, 2004. [BibTeX]

PhD Thesis Human Facial Illustrations: Creation and Evaluation using Behavioral Studies and Functional Magnetic Resonance Imaging
Bruce Gooch.
University of Utah, July, 2003. [BibTeX]

Article Human Facial Illustrations: Creation and Psychophysical Evaluation
Bruce Gooch, Erik Reinhard, Amy A. Gooch.
ACM Transactions on Graphics, Vol. 23, No. 1, pp. 27--44, January, 2004. [BibTeX]

Proceedings Interactive 3D Fluid Jet Painting

Author(s): Sangwon Lee, Sven C. Olsen, Bruce Gooch.
Proceedings: NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 97--104, New York, NY, USA, June, ACM Press, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present an interactive system which allows users to create abstract paintings in the style of Jackson Pollock using three dimensional viscous fluid jets. Pollock's paintings were created by using streams of household paint to make guided, semi-random patterns on his canvas. Our fluid jet model consists of two coupled simulations: a Navier-Stokes solver for an axis-symmetric fluid column and a linked-mass system for tracking the three dimensional motion of the jet's axis line. The paint trails left by the jets are represented using implicit surfaces. Our system also includes an algorithm for generating the splatter patterns created by the impacts of a highspeed fluid drops. We allow users to analyze the fractal properties of the images they create, comparing them to those known to exist in Pollock's own paintings.

Proceedings Interactive Artistic Rendering
Matthew Kaplan, Bruce Gooch, Elaine Cohen.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 67--74, Annecy, France, June 05 - 07, 2000. [BibTeX]

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