A Non-Photorealistic Lighting Model For Automatic Technical Illustration
Amy A. Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen.
SIGGRAPH 98, pp. 447--452, July,
1998. [BibTeX]
A Painterly Approach to Human Skin
Peter-Pike J. Sloan, Bruce Gooch, Bill Martin, Amy A. Gooch, Louise Bell.
Short Research paper,
2001. [BibTeX]
Artisic Vision: Automatic Digital Painting Using Computer Vision Algorithms
Bruce Gooch.
University of Utah, May,
2001. [BibTeX]
Artistic Composition for Image Creation
Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley.
12th Eurographics Workshop on Rendering, pp. 83--88, London, UK, June,
2001. [BibTeX]
Artistic Vision: Painterly Rendering Using Computer Vision Techniques
Bruce Gooch, Greg Coombe, Peter Shirley.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 83--90, Annecy, France, June 3-5,
2002. [BibTeX]
Enhancing perceived depth in images via artistic matting
Amy A. Gooch, Bruce Gooch.
1st Symposium on Applied perception in graphics and visualization,
2004. [BibTeX]
Human Facial Illustrations: Creation and Evaluation using Behavioral Studies and Functional Magnetic Resonance Imaging
Bruce Gooch.
University of Utah, July,
2003. [BibTeX]
Human Facial Illustrations: Creation and Psychophysical Evaluation
Bruce Gooch, Erik Reinhard, Amy A. Gooch.
ACM Transactions on Graphics, Vol. 23, No. 1, pp. 27--44, January,
2004. [BibTeX]
Interactive 3D Fluid Jet Painting
Sangwon Lee, Sven C. Olsen, Bruce Gooch.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 97--104, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
Interactive Artistic Rendering
Author(s): Matthew Kaplan, Bruce Gooch, Elaine Cohen.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 67--74, Annecy, France, June 05 - 07,
2000.
[BibTeX]
Abstract:
We present an algorithm for rendering subdivision surface models
of complex scenes in a variety of artistic styles using an interactively
editable particle system. The algorithm is suitable for modeling
artistic techniques explicitly by the user, or automatically by
the system. Our approach can simulate a large number of artistic
effects due to the fact that almost any type of mark made on paper
or canvas can be imitated. Any of our artistic effects is customizable
by the user through a particle editing interface. The algorithm
maintains complete frame-to-frame coherence, a characteristic required
for good animation, and runs at interactive rates on current
computer graphics workstations.