Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 22 item(s) authored by "Tobias Isenberg" .
Pages [3]: [1] [2] [3] Next Page

Proceedings 3D Illustrative Effects for Animating Line Drawings
Tobias Isenberg, Maic Masuch, Thomas Strothotte.
Proceedings of the IEEE International Conference on Information Visualisation, pp. 413--418, London, England, July 19-21, 2000. [BibTeX]

Article A Developer's Guide to Silhouette Algorithms for Polygonal Models
Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August, 2003. [BibTeX]

Technical Report Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December, 2005. [BibTeX]

Proceedings Breaking the Pixel Barrier
Tobias Isenberg, M. Sheelagh T. Carpendale, Mario Costa Sousa.
First Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging (EGCA'05), pp. 41--48, May 18–20, Eurographics Association, 2005. [BibTeX]

PhD Thesis Capturing the Essence of Shape of Polygonal Meshes

Author(s): Tobias Isenberg.
PhD Thesis: University of Magdeburg, Germany, 2004.
[BibTeX] Find this paper on Google

Abstract:
Geometric models are the basis of computer graphics. Due to the growing computing power and hardware support more and increasingly complex models are created. In order to efficiently store, evaluate, manipulate, and match these, it is necessary to capture and extract the essence of shape. In particular for polygonal models, a concept is developed that allows adaptation of the notion of importance to the specific application without changing the extraction algorithm itself. For the use with this concept, a variety of criteria are described and conceived that capture what commonly is considered to be important in a polygonal mesh. In addition, an algorithm is developed within the concept that allows extraction of external skeletons as one aspect of essence of shape. Moreover, it is demonstrated that the concept also covers different notions of shape such as silhouettes. Since these have different application-specific requirements, a different algorithm is presented for fulfilling them. Finally, the methods that were presented are discussed with respect to potential application areas and a number of examples are shown.

Proceedings Combining Silhouettes, Surface, and Volume Rendering for Surgery Education and Planning
Christian Tietjen, Tobias Isenberg, Bernhard Preim.
Eurographics / IEEE VGTC Symposium on Visualization (EUROVIS 2005), pp. 303--310, Leeds, UK, June 1-3, 2005. [BibTeX]

Technical Report Creating High Quality Hatching Illustrations
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. 12/2004, Germany, 2004. [BibTeX]

Technical Report Dynamics by Hybrid Combination of Photorealistic and Non-Photorealistic Rendering Styles
Roland Jesse, Tobias Isenberg, Bernd Nettelbeck, Thomas Strothotte.
Department of Computer Science, University of Magdeburg, No. 5/2004, Germany, 2004. [BibTeX]

Technical Report Expressive Distortion of Strokes and 3D Meshes
Petra Neumann, Tobias Isenberg, M. Sheelagh T. Carpendale, Thomas Strothotte.
Department of Computer Science, University of Calgary, No. Technical Report 2005-776-07, Canada, March, 2005. [BibTeX]

Technical Report G-Strokes: A Concept for Simplifying Line Stylization
Tobias Isenberg, Angela Brennecke.
Department of Computer Science, University of Calgary, No. 2005-780-11, Canada, April, 2005. [BibTeX]

Visitors: 207500