A Fresh Perspective
Author(s): Karan Singh.
Proceedings: Graphics Interface (GI'02), pp. 17--24, May,
2002.
[BibTeX]
Abstract:
”Painting is an activity, and the artist will therefore tend to see what he paints rather than to paint what he sees.” E.H. Gombrich.
While general trends in computer graphics continue to drive towards more photorealistic imagery, increasing attention is also being devoted to painterly renderings of computer generated scenes. Whereas artists using traditional media almost always deviate from the confines of a precise linear perspective view, digital artists struggle to transcend the standard pin-hole camera model in generating an envisioned image of a three dimensional
scene. More specifically, a key limitation of existing camera models is that they inhibit the artistic exploration and understanding of a subject, which is essential for expressing
it successfully. Past experiments with non-linear perspectives have primarily focused on abstract mathematical camera models for raytracing, which are both noninteractive and provide the artist with little control over seeing what he wants to see. We address this limitation with a cohesive, interactive approach for exploring nonlinear perspective projections. The approach consists of a new camera model and a toolbox of interactive local and global controls for a number of properties, including regions of interest, distortion, and spatial relationship. Furthermore, the approach is incremental, allowing
non-linear perspective views of a scene to be built gradually by blending and compositing multiple linear perspectives. In addition to artistic non-photorealistic rendering,
our approach has interesting applications in conceptual design and scientific visualization.
A Model Based Technique for Realistic Oriental Painting
Do Hoon Lee, Young Bock Lee, Hwan Gue Cho, Young Jung Yu.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 452, Tsinghua University, Beijing, October 09 - 11,
2002. [BibTeX]
A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27,
2002. [BibTeX]
A Solid Model Based Virtual Hairy Brush
Songhua Xu, Min Tang, Francis Lau, Yunhe Pan.
Computer Graphics Forum, Vol. 21, No. 3, September,
2002. [BibTeX]
Abstracted Painterly Renderings Using Eye-Tracking Data
Anthony Santella, Doug DeCarlo.
Proceedings of Second International Symposium on Non Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002), pp. 75--82, New York, NY, USA, June 3-5, ACM Press,
2002. [BibTeX]
An Efficient Brush Model for Physically-Based 3D Painting
Nelson Siu-Hang Chu, Chiew-Lan Tai.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 413--421, Tsinghua University, Beijing, October 09 - 11,
2002. [BibTeX]
An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February,
2002. [BibTeX]
An Invitation to Discuss Computer Depiction
Frédo Durand.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
An Object-Oriented Progressive-Simplification-Based Vectorization System for Engineering Drawings: Model, Algorithm, and Performance
Jiqiang Song, Feng Su, Chiew-Lan Tai, Shijie Cai.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 24, No. 8, pp. 1048--1060, August,
2002. [BibTeX]
Animation with Threshold Textures
Oleg Veryovka.
Graphics Interface (GI'02),
2002. [BibTeX]