A Fresh Perspective
Karan Singh.
Graphics Interface (GI'02), pp. 17--24, May,
2002. [BibTeX]
A Model Based Technique for Realistic Oriental Painting
Do Hoon Lee, Young Bock Lee, Hwan Gue Cho, Young Jung Yu.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 452, Tsinghua University, Beijing, October 09 - 11,
2002. [BibTeX]
A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27,
2002. [BibTeX]
A Solid Model Based Virtual Hairy Brush
Songhua Xu, Min Tang, Francis Lau, Yunhe Pan.
Computer Graphics Forum, Vol. 21, No. 3, September,
2002. [BibTeX]
Abstracted Painterly Renderings Using Eye-Tracking Data
Anthony Santella, Doug DeCarlo.
Proceedings of Second International Symposium on Non Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002), pp. 75--82, New York, NY, USA, June 3-5, ACM Press,
2002. [BibTeX]
An Efficient Brush Model for Physically-Based 3D Painting
Nelson Siu-Hang Chu, Chiew-Lan Tai.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 413--421, Tsinghua University, Beijing, October 09 - 11,
2002. [BibTeX]
An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Author(s): Peter Willemsen, Amy A. Gooch.
Technical Report: School of Computing, University of Utah, No. UUCS-02-009, February,
2002.
[BibTeX]
Abstract:
In virtual environments, perceived egocentric distances are consistently underestimated
when compared to the same distance judgments in the real world. The research presented
in this paper explores two possible causes for this reduced distance perception in virtual
environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our experiment compared egocentric distance judgments in three complex, indoor
environments: a real hallway with full-cue conditions; a virtual, stereoscopic, photographic
panorama; and a virtual, stereoscopic computer model. Perceived egocentric distance was
determined by a directed walking task in which subjects walk blindfolded to the target. Our
results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.
An Invitation to Discuss Computer Depiction
Frédo Durand.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
An Object-Oriented Progressive-Simplification-Based Vectorization System for Engineering Drawings: Model, Algorithm, and Performance
Jiqiang Song, Feng Su, Chiew-Lan Tai, Shijie Cai.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 24, No. 8, pp. 1048--1060, August,
2002. [BibTeX]
Animation with Threshold Textures
Oleg Veryovka.
Graphics Interface (GI'02),
2002. [BibTeX]