Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
Pages [10]: [1] [2] [3] [4] [5] [6] Next Page

Proceedings A Fresh Perspective
Karan Singh.
Graphics Interface (GI'02), pp. 17--24, May, 2002. [BibTeX]

Proceedings A Model Based Technique for Realistic Oriental Painting
Do Hoon Lee, Young Bock Lee, Hwan Gue Cho, Young Jung Yu.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 452, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

Proceedings A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27, 2002. [BibTeX]

Article A Solid Model Based Virtual Hairy Brush
Songhua Xu, Min Tang, Francis Lau, Yunhe Pan.
Computer Graphics Forum, Vol. 21, No. 3, September, 2002. [BibTeX]

Proceedings Abstracted Painterly Renderings Using Eye-Tracking Data
Anthony Santella, Doug DeCarlo.
Proceedings of Second International Symposium on Non Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002), pp. 75--82, New York, NY, USA, June 3-5, ACM Press, 2002. [BibTeX]

Proceedings An Efficient Brush Model for Physically-Based 3D Painting
Nelson Siu-Hang Chu, Chiew-Lan Tai.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 413--421, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

Technical Report An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks

Author(s): Peter Willemsen, Amy A. Gooch.
Technical Report: School of Computing, University of Utah, No. UUCS-02-009, February, 2002.
[BibTeX] Find this paper on Google

Abstract:
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for this reduced distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our experiment compared egocentric distance judgments in three complex, indoor environments: a real hallway with full-cue conditions; a virtual, stereoscopic, photographic panorama; and a virtual, stereoscopic computer model. Perceived egocentric distance was determined by a directed walking task in which subjects walk blindfolded to the target. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.

Proceedings An Invitation to Discuss Computer Depiction
Fr├ędo Durand.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Article An Object-Oriented Progressive-Simplification-Based Vectorization System for Engineering Drawings: Model, Algorithm, and Performance
Jiqiang Song, Feng Su, Chiew-Lan Tai, Shijie Cai.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 24, No. 8, pp. 1048--1060, August, 2002. [BibTeX]

Proceedings Animation with Threshold Textures
Oleg Veryovka.
Graphics Interface (GI'02), 2002. [BibTeX]

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