Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
Pages [10]: [1] [2] [3] [4] [5] [6] Next Page

Proceedings A Fresh Perspective
Karan Singh.
Graphics Interface (GI'02), pp. 17--24, May, 2002. [BibTeX]

Proceedings A Model Based Technique for Realistic Oriental Painting
Do Hoon Lee, Young Bock Lee, Hwan Gue Cho, Young Jung Yu.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 452, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

Proceedings A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27, 2002. [BibTeX]

Article A Solid Model Based Virtual Hairy Brush
Songhua Xu, Min Tang, Francis Lau, Yunhe Pan.
Computer Graphics Forum, Vol. 21, No. 3, September, 2002. [BibTeX]

Proceedings Abstracted Painterly Renderings Using Eye-Tracking Data
Anthony Santella, Doug DeCarlo.
Proceedings of Second International Symposium on Non Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002), pp. 75--82, New York, NY, USA, June 3-5, ACM Press, 2002. [BibTeX]

Proceedings An Efficient Brush Model for Physically-Based 3D Painting

Author(s): Nelson Siu-Hang Chu, Chiew-Lan Tai.
Proceedings: 10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 413--421, Tsinghua University, Beijing, October 09 - 11, 2002.
[BibTeX] Find this paper on Google

This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimization. The main advantage of our model over existing ones is in its ability to mimic brush flattening and bristle spreading due to brush bending and lateral friction exerted by the paper surface during the painting process. The ability to recreate such deformations is essential to realistic 3D digital painting simulations, especially in the case of Chinese brush painting and calligraphy. To further increase realism, we also model the plasticity of wetted brushes and the resistance exerted by pores on the paper surface onto the brush tip. Our implementation runs on a consumer-level PC in real-time and produces very realistic results.

Technical Report An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February, 2002. [BibTeX]

Proceedings An Invitation to Discuss Computer Depiction
Fr├ędo Durand.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Article An Object-Oriented Progressive-Simplification-Based Vectorization System for Engineering Drawings: Model, Algorithm, and Performance
Jiqiang Song, Feng Su, Chiew-Lan Tai, Shijie Cai.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 24, No. 8, pp. 1048--1060, August, 2002. [BibTeX]

Proceedings Animation with Threshold Textures
Oleg Veryovka.
Graphics Interface (GI'02), 2002. [BibTeX]

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