Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
Pages [10]: [1] [2] [3] [4] [5] [6] Next Page

Proceedings A Fresh Perspective
Karan Singh.
Graphics Interface (GI'02), pp. 17--24, May, 2002. [BibTeX]

Proceedings A Model Based Technique for Realistic Oriental Painting
Do Hoon Lee, Young Bock Lee, Hwan Gue Cho, Young Jung Yu.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 452, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

Proceedings A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27, 2002. [BibTeX]

Article A Solid Model Based Virtual Hairy Brush
Songhua Xu, Min Tang, Francis Lau, Yunhe Pan.
Computer Graphics Forum, Vol. 21, No. 3, September, 2002. [BibTeX]

Proceedings Abstracted Painterly Renderings Using Eye-Tracking Data

Author(s): Anthony Santella, Doug DeCarlo.
Proceedings: Proceedings of Second International Symposium on Non Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002), pp. 75--82, New York, NY, USA, June 3-5, ACM Press, 2002.
[BibTeX] [DOI] Find this paper on Google

Abstract:
When used by artists, manual interfaces for painterly rendering can yield very satisfying abstract transformations of images. Automatic techniques produce interesting paintings as well, but can only recast pictures in a different style without performing any abstraction. At best, information is removed uniformly across the image, without emphasizing the important content. We describe a new approach for the creation of painterly renderings that draws on a model of human perception and is driven by eye-tracking data. This approach can perform meaningful abstraction using this data, with the minimum interaction possible: the user need only look at the image for several seconds. We demonstrate the effectiveness of this interactive technique and compare it with a fully automatic approach.

Proceedings An Efficient Brush Model for Physically-Based 3D Painting
Nelson Siu-Hang Chu, Chiew-Lan Tai.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 413--421, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

Technical Report An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February, 2002. [BibTeX]

Proceedings An Invitation to Discuss Computer Depiction
Fr├ędo Durand.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Article An Object-Oriented Progressive-Simplification-Based Vectorization System for Engineering Drawings: Model, Algorithm, and Performance
Jiqiang Song, Feng Su, Chiew-Lan Tai, Shijie Cai.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 24, No. 8, pp. 1048--1060, August, 2002. [BibTeX]

Proceedings Animation with Threshold Textures
Oleg Veryovka.
Graphics Interface (GI'02), 2002. [BibTeX]

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