A Lua Implementation of Image Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
IMPA, No. TR-01-11, December,
2001. [BibTeX]
A New Framework for Non-Photorealistic Rendering
Ronald N. Perry, Sarah F. Frisken.
MERL, No. TR2001-12,
2001. [BibTeX]
A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium,
2003. [BibTeX]
A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May,
2005. [BibTeX]
A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February,
2003. [BibTeX]
A Real-Time, Controllable Simulator for Plausible Smoke
Morgan McGuire.
Brown University, March,
2006. [BibTeX]
A Resolution-Independent Representation for Pen-and-Ink Illustrations
Michael P. Salisbury, Corin Anderson, Dani Lischinski, David H. Salesin.
Department of Computer Science and Engineering, University of Washington, No. UW-CSE-96-01-02,
1996. [BibTeX]
A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy,
2003. [BibTeX]
An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Author(s): Peter Willemsen, Amy A. Gooch.
Technical Report: School of Computing, University of Utah, No. UUCS-02-009, February,
2002.
[BibTeX]
Abstract:
In virtual environments, perceived egocentric distances are consistently underestimated
when compared to the same distance judgments in the real world. The research presented
in this paper explores two possible causes for this reduced distance perception in virtual
environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our experiment compared egocentric distance judgments in three complex, indoor
environments: a real hallway with full-cue conditions; a virtual, stereoscopic, photographic
panorama; and a virtual, stereoscopic computer model. Perceived egocentric distance was
determined by a directed walking task in which subjects walk blindfolded to the target. Our
results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.
Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December,
2005. [BibTeX]