Non-Photorealistic Computer Graphics Library

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Found 31 item(s) of type "Technical Report".
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Technical Report A Lua Implementation of Image Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
IMPA, No. TR-01-11, December, 2001. [BibTeX]

Technical Report A New Framework for Non-Photorealistic Rendering
Ronald N. Perry, Sarah F. Frisken.
MERL, No. TR2001-12, 2001. [BibTeX]

Technical Report A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003. [BibTeX]

Technical Report A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May, 2005. [BibTeX]

Technical Report A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February, 2003. [BibTeX]

Technical Report A Real-Time, Controllable Simulator for Plausible Smoke
Morgan McGuire.
Brown University, March, 2006. [BibTeX]

Technical Report A Resolution-Independent Representation for Pen-and-Ink Illustrations
Michael P. Salisbury, Corin Anderson, Dani Lischinski, David H. Salesin.
Department of Computer Science and Engineering, University of Washington, No. UW-CSE-96-01-02, 1996. [BibTeX]

Technical Report A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy, 2003. [BibTeX]

Technical Report An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks

Author(s): Peter Willemsen, Amy A. Gooch.
Technical Report: School of Computing, University of Utah, No. UUCS-02-009, February, 2002.
[BibTeX] Find this paper on Google

Abstract:
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for this reduced distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our experiment compared egocentric distance judgments in three complex, indoor environments: a real hallway with full-cue conditions; a virtual, stereoscopic, photographic panorama; and a virtual, stereoscopic computer model. Perceived egocentric distance was determined by a directed walking task in which subjects walk blindfolded to the target. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.

Technical Report Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December, 2005. [BibTeX]

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