Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Proceedings Image-Based Stereoscopic Painterly Rendering
Efstathios Stavrakis, Margrit Gelautz.
Rendering Techniques 2004 (Proceedings of Eurographics Symposium on Rendering), pp. 53--60, Norrköping, Sweden, June, 2004. [BibTeX]
[PDF] [1.84MB]

Proceedings Image-space silhouettes for unprocessed models
Michael Ashikhmin.
Graphics Interface (GI'04), pp. 195--202, 2004. [BibTeX]

Proceedings IMPaSTo - A Realistic, Interactive Model for Paint
William Baxter, Jeremy Wendt, Ming C. Lin.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 45--56, June, 2004. [BibTeX]

Proceedings In-situ speech visualization in real-time interactive installation and performance
Golan Levin, Zachary Lieberman.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 7-14, 2004. [BibTeX]

Proceedings Interactive 3D Painting on Point-Sampled Objects
Bart Adams, Martin Wicke, Philip Dutré, Markus Gross, Mark Pauly, Matthias Teschner.
Eurographics Symposium on Point-Based Graphics 2004, Zurich, Switzerland, June 2-4, 2004. [BibTeX]

Unpublished Interactive Artificial Ant Colonies for Non-Photorealistic Rendering
Yann Semet, Una-May O'Reilly, Frédo Durand.
2004. [BibTeX]

Article Interactive color palette tools
Barbara J. Meier, Anne Morgan Spalter, David B. Karelitz.
IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 64--72, 2004. [BibTeX]

Master Thesis Interactive crayon rendering for animation
Howard Halstead.
Texas A&M University, 2004. [BibTeX]

Proceedings Interactive Point-Based Painterly Rendering
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai.
Third International Conference on Cyberworlds (CW'04), pp. 293--299, 2004. [BibTeX]

Proceedings Interactive Rendering of Suggestive Contours with Temporal Coherence

Author(s): Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004.
[BibTeX] Find this paper on Google

Abstract:
Line drawings can convey shape using remarkably minimal visual content. Suggestive contours, which are lines drawn at certain types of view-dependent surface inflections, were proposed recently as a way of improving the effectiveness of computer-generated line drawings. This paper extends previous work on static suggestive contours to dynamic and real-time settings. We analyze movement of suggestive contours with respect to changes in viewpoint, and offer techniques for improving the quality of strokes rendered for a moving camera. We describe practical algorithms for rendering drawings with contours and suggestive contours at interactive rates. Finally, we discuss techniques for improving the visual appearance of suggestive contours, in both the static and dynamic cases.

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