Image-Based Stereoscopic Painterly Rendering
Efstathios Stavrakis, Margrit Gelautz.
Rendering Techniques 2004 (Proceedings of Eurographics Symposium on Rendering), pp. 53--60, Norrköping, Sweden, June,
2004. [BibTeX]
[PDF] [1.84MB]
Image-space silhouettes for unprocessed models
Michael Ashikhmin.
Graphics Interface (GI'04), pp. 195--202,
2004. [BibTeX]
IMPaSTo - A Realistic, Interactive Model for Paint
William Baxter, Jeremy Wendt, Ming C. Lin.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 45--56, June,
2004. [BibTeX]
In-situ speech visualization in real-time interactive installation and performance
Golan Levin, Zachary Lieberman.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 7-14,
2004. [BibTeX]
Interactive 3D Painting on Point-Sampled Objects
Bart Adams, Martin Wicke, Philip Dutré, Markus Gross, Mark Pauly, Matthias Teschner.
Eurographics Symposium on Point-Based Graphics 2004, Zurich, Switzerland, June 2-4,
2004. [BibTeX]
Interactive Artificial Ant Colonies for Non-Photorealistic Rendering
Yann Semet, Una-May O'Reilly, Frédo Durand.
2004. [BibTeX]
Interactive color palette tools
Barbara J. Meier, Anne Morgan Spalter, David B. Karelitz.
IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 64--72,
2004. [BibTeX]
Interactive crayon rendering for animation
Howard Halstead.
Texas A&M University,
2004. [BibTeX]
Interactive Point-Based Painterly Rendering
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai.
Third International Conference on Cyberworlds (CW'04), pp. 293--299,
2004. [BibTeX]
Interactive Rendering of Suggestive Contours with Temporal Coherence
Author(s): Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004.
[BibTeX]
Abstract:
Line drawings can convey shape using remarkably minimal visual
content. Suggestive contours, which are lines drawn at certain types
of view-dependent surface inflections, were proposed recently as
a way of improving the effectiveness of computer-generated line
drawings. This paper extends previous work on static suggestive
contours to dynamic and real-time settings. We analyze movement
of suggestive contours with respect to changes in viewpoint, and
offer techniques for improving the quality of strokes rendered for
a moving camera. We describe practical algorithms for rendering
drawings with contours and suggestive contours at interactive rates.
Finally, we discuss techniques for improving the visual appearance
of suggestive contours, in both the static and dynamic cases.