Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Article Interactive Cutaway Illustrations
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl.
Computer Graphics Forum, Vol. 22, No. 3, September, 2003. [BibTeX]

Proceedings Interactive Rendering Technique for Realistic Oriental Painting
Young Jung Yu, Do Hoon Lee, Young Bock Lee, Hwan Gue Cho.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Proceedings Interactive Volume Illustration and Feature Halos
Nikolai A. Svakhine, David Ebert.
11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003. [BibTeX]

Article Learning Style Translation for the Lines of a Drawing
William T. Freeman, Joshua B. Tenenbaum, Egon Pasztor.
ACM Transactions on Graphics, Vol. 22, No. 1, pp. 1--14, January, 2003. [BibTeX]

Proceedings Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia, 2003. [BibTeX]

Misc Moment based painterly rendering
Diego Nehab.
2003. [BibTeX]

Master Thesis Motion Doodles - A Sketch-based Interface for Character Animation
Matthew Thorne.
University of British Columbia, September, 2003. [BibTeX]

Article Music to the Eyes

Author(s): Gary Singh.
Article: IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 4--5, Jul/Aug, 2003.
[BibTeX] [DOI] Find this paper on Google

Abstract:
In college, Aaron Hertzmann double majored in art and computer science, which he always viewed as being distinct fields. "In art classes, I primarily did painting and drawing,'' he explained. "When I told people my double major, they would ask whether I was planning to go into computer graphics in the future. I'd shake my head and say that programming and art are two completely different things. How wrong I was! Both are, in fact, very cognitive and very intuitive. And one can express aesthetic ideas through code.''

Proceedings New Dimension for Sketches
Roman Zenka, Pavel Slavik.
SCCG 2003, 2003. [BibTeX]

In Book Non-Photorealistic Postprocessing Filters in MotoGP 2
Shawn Hargreaves.
Wolfgang Engel, Image Space, Wordware Publisher, Vol. ShaderX2 - Shader Tips and Tricks, September, 2003. [BibTeX]

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