Interactive Cutaway Illustrations
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl.
Computer Graphics Forum, Vol. 22, No. 3, September,
2003. [BibTeX]
Interactive Rendering Technique for Realistic Oriental Painting
Young Jung Yu, Do Hoon Lee, Young Bock Lee, Hwan Gue Cho.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG),
2003. [BibTeX]
Interactive Volume Illustration and Feature Halos
Nikolai A. Svakhine, David Ebert.
11th Pacific Conference on Computer Graphics and Applications (PG'03),
2003. [BibTeX]
Learning Style Translation for the Lines of a Drawing
William T. Freeman, Joshua B. Tenenbaum, Egon Pasztor.
ACM Transactions on Graphics, Vol. 22, No. 1, pp. 1--14, January,
2003. [BibTeX]
Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia,
2003. [BibTeX]
Moment based painterly rendering
Diego Nehab.
2003. [BibTeX]
Motion Doodles - A Sketch-based Interface for Character Animation
Matthew Thorne.
University of British Columbia, September,
2003. [BibTeX]
Music to the Eyes
Author(s): Gary Singh.
Article: IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 4--5, Jul/Aug,
2003.
[BibTeX] [DOI]
Abstract:
In college, Aaron Hertzmann double majored in art and computer science, which he always viewed as being distinct fields. "In art classes, I primarily did painting and drawing,'' he explained. "When I told people my double major, they would ask whether I was planning to go into computer graphics in the future. I'd shake my head and say that programming and art are two completely different things. How wrong I was! Both are, in fact, very cognitive and very intuitive. And one can express aesthetic ideas through code.''
New Dimension for Sketches
Roman Zenka, Pavel Slavik.
SCCG 2003,
2003. [BibTeX]
Non-Photorealistic Postprocessing Filters in MotoGP 2
Shawn Hargreaves.
Wolfgang Engel, Image Space, Wordware Publisher, Vol. ShaderX2 - Shader Tips and Tricks, September,
2003. [BibTeX]