Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Article Interactive Cutaway Illustrations
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl.
Computer Graphics Forum, Vol. 22, No. 3, September, 2003. [BibTeX]

Proceedings Interactive Rendering Technique for Realistic Oriental Painting
Young Jung Yu, Do Hoon Lee, Young Bock Lee, Hwan Gue Cho.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Proceedings Interactive Volume Illustration and Feature Halos
Nikolai A. Svakhine, David Ebert.
11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003. [BibTeX]

Article Learning Style Translation for the Lines of a Drawing
William T. Freeman, Joshua B. Tenenbaum, Egon Pasztor.
ACM Transactions on Graphics, Vol. 22, No. 1, pp. 1--14, January, 2003. [BibTeX]

Proceedings Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia, 2003. [BibTeX]

Misc Moment based painterly rendering
Diego Nehab.
2003. [BibTeX]

Master Thesis Motion Doodles - A Sketch-based Interface for Character Animation
Matthew Thorne.
University of British Columbia, September, 2003. [BibTeX]

Article Music to the Eyes
Gary Singh.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 4--5, Jul/Aug, 2003. [BibTeX]

Proceedings New Dimension for Sketches

Author(s): Roman Zenka, Pavel Slavik.
Proceedings: SCCG 2003, 2003.
[BibTeX] Find this paper on Google

Abstract:
We propose a method for creating ’smart’ sketches of freeform 3D objects. A 2D sketch of an object drawn by the user is enriched with information about its 3D structure. With the help of our system, the user can rotate the created sketch of the object and view it from various angles. Since most of the user input is a traditional 2D sketch, the system is very easy to use and doesn’t limit the user’s creativity. Our approach closely simulates the way 3D objects are drawn by artists. The user first models by sketching a simple 3D skeleton of the desired object. A more detailed sketch of the object is drawn in 2D over the skeleton. The skeleton helps the user to maintain correct proportions while drawing. Using the 3D skeleton, the system helps the user rotate the sketch. This way a hybrid model of an object is created - although being essentially 2D, the model can be rotated smoothly and viewed from various angles.

In Book Non-Photorealistic Postprocessing Filters in MotoGP 2
Shawn Hargreaves.
Wolfgang Engel, Image Space, Wordware Publisher, Vol. ShaderX2 - Shader Tips and Tricks, September, 2003. [BibTeX]

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