Interactive Cutaway Illustrations
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl.
Computer Graphics Forum, Vol. 22, No. 3, September,
2003. [BibTeX]
Interactive Rendering Technique for Realistic Oriental Painting
Young Jung Yu, Do Hoon Lee, Young Bock Lee, Hwan Gue Cho.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG),
2003. [BibTeX]
Interactive Volume Illustration and Feature Halos
Nikolai A. Svakhine, David Ebert.
11th Pacific Conference on Computer Graphics and Applications (PG'03),
2003. [BibTeX]
Learning Style Translation for the Lines of a Drawing
William T. Freeman, Joshua B. Tenenbaum, Egon Pasztor.
ACM Transactions on Graphics, Vol. 22, No. 1, pp. 1--14, January,
2003. [BibTeX]
Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia,
2003. [BibTeX]
Moment based painterly rendering
Diego Nehab.
2003. [BibTeX]
Motion Doodles - A Sketch-based Interface for Character Animation
Matthew Thorne.
University of British Columbia, September,
2003. [BibTeX]
Music to the Eyes
Gary Singh.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 4--5, Jul/Aug,
2003. [BibTeX]
New Dimension for Sketches
Author(s): Roman Zenka, Pavel Slavik.
Proceedings: SCCG 2003,
2003.
[BibTeX]
Abstract:
We propose a method for creating ’smart’ sketches of freeform
3D objects. A 2D sketch of an object drawn by the
user is enriched with information about its 3D structure.
With the help of our system, the user can rotate the created
sketch of the object and view it from various angles. Since
most of the user input is a traditional 2D sketch, the system
is very easy to use and doesn’t limit the user’s creativity.
Our approach closely simulates the way 3D objects
are drawn by artists. The user first models by sketching
a simple 3D skeleton of the desired object. A more detailed
sketch of the object is drawn in 2D over the skeleton.
The skeleton helps the user to maintain correct proportions
while drawing. Using the 3D skeleton, the system
helps the user rotate the sketch. This way a hybrid model
of an object is created - although being essentially 2D, the
model can be rotated smoothly and viewed from various
angles.
Non-Photorealistic Postprocessing Filters in MotoGP 2
Shawn Hargreaves.
Wolfgang Engel, Image Space, Wordware Publisher, Vol. ShaderX2 - Shader Tips and Tricks, September,
2003. [BibTeX]